1draw_lit_rle_sprite(3)          Allegro manual          draw_lit_rle_sprite(3)
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NAME

6       draw_lit_rle_sprite  - Draws a tinted RLE sprite. Allegro game programā€
7       ming library.
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SYNOPSIS

10       #include <allegro.h>
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13       void draw_lit_rle_sprite(BITMAP *bmp, const RLE_SPRITE *sprite, int  x,
14       y, color);
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DESCRIPTION

17       Tinted   version   of   draw_rle_sprite().   See   the  description  of
18       draw_lit_sprite(). This must only be used after you  have  set  up  the
19       color  mapping  table  (for  256-color modes) or blender functions (for
20       truecolor modes). Example:
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22          /* Some one time initialisation code. */
23          COLOR_MAP global_light_table;
24          create_light_table(&global_trans_table, my_palette,
25                             10, 10, 60, NULL);
26          ...
27          if (get_color_depth() == 8)
28             color_map = &global_light_table;
29          else
30             set_trans_blender(40, 40, 255, 255);
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32          /* Lit the cape with a blueish light. */
33          draw_lit_rle_sprite(buffer, rle_colored_cape, x, y, 64);
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SEE ALSO

39       draw_rle_sprite(3),    draw_trans_rle_sprite(3),    draw_lit_sprite(3),
40       color_map(3), set_trans_blender(3), bitmap_mask_color(3)
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44Allegro                          version 4.2.3          draw_lit_rle_sprite(3)
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