1chromium-bsu(6)                  Games Manual                  chromium-bsu(6)
2
3
4

NAME

6       chromium-bsu - slick scrolling space shooter
7

SYNOPSIS

9       chromium-bsu [-fwv] [-na] [-nb] [-nt] [--fullscreen] [--window] [--vid‐
10       mode <mode>] [--noaudio] [--noblend] [--notexborder] [--debug]
11

DESCRIPTION

13       chromium-bsu is a fast paced top down arcade style action shooter game.
14       You  progress through the game by destroying everything that you see on
15       screen. There are a variety of 'power-ups' to assist you  on  the  way.
16       There  is  a big boss to destroy at the end of each level and there are
17       various ships to destroy before you reach each boss.
18

TIPS

20       Do not let ANY enemy ships get past your fighters!
21
22       Use your fighters as weapons!
23
24       Strategic suicide is a powerful tactic!
25
26       Self-destruct to preserve your ammunition!
27

OPTIONS

29       When run with arguments that are not understood, usage  information  is
30       shown.
31
32       The game understands the following command line options
33
34       -f --fullscreen
35              runs in fullscreen mode.
36
37       -w --window
38              runs in a window.
39
40       -na --noaudio
41              does not initialize audio.
42
43       -v <mode>, --vidmode <mode>
44              selects video mode.
45              mode
46              0 =  512 x  384
47              1 =  640 x  480
48              2 =  800 x  600
49              3 = 1024 x  768
50              4 = 1280 x 1024
51
52       -nb --noblend
53              disables blending. (OpenGL)
54
55       -nt --notexborder
56              do not set tex border color. (OpenGL)
57
58       --debug
59              enable the display of debug information.
60

ENVIRONMENT

62       The following environment variables are used.
63
64       CHROMIUM_BSU_SCORE
65              specifies the location of the user high-score file.
66
67       CHROMIUM_BSU_DATA
68              specifies  the  location  of  user-customised game data with the
69              same layout and filenames as the system one.
70
71       CHROMIUM_BSU_FONT
72              When using the GLC backend, this specifies the font name  to  be
73              used in the menu and the game if available.
74
75       When  using  the  FTGL backend, this specifies the path to the TTF font
76       file used in the menu and the game.
77

FILES

79       The following files are used.
80
81       ~/.chromium-bsu
82              contains various user preferences.
83
84       ~/.chromium-bsu-score
85              contains the user high-scores.
86
87       ~/.chromium-bsu-music
88              contains a list of music to play during the game.
89
90       ~/.chromium-bsu-data/
91              directory containing user-customized game  data  with  the  same
92              layout and filenames as the system one.
93
94       The game will also look in a system directory for data.
95

CONFIGURATION

97       The  configuration file is a plain text file. Each line contains a key,
98       a single-space separator and then a numeric value (integer or  floating
99       point).  The following keys are recognised by the game.
100
101       use_playList
102              Enable/disable  playlist  support.  This causes the game to open
103              the ~/.chromium-bsu-music file and play the files listed  there.
104              Disabled by default.  Only works when using OpenAL.
105
106       use_cdrom
107              Enable/disable CDROM support. This causes the game to attempt to
108              play any audio CD that might be available. This is  disabled  by
109              default because the constant spinning up of the CD can be annoy‐
110              ing and because CDs are less popular than  MP3/OGG  these  days.
111              Only works when compiled with SDL support.
112
113       full_screen
114              Enable/disable  full-screen  mode.  This causes the game to fill
115              the screen instead of just using a window. Disabled by  default.
116              Only works when using SDL support.
117
118       true_color
119              Enable/disable 24-bit color. When disabled it uses 16-bit color.
120              Disabled by default. Only works when using SDL support.
121
122       swap_stereo
123              Enable/disable swapping sound orientation. Disabled by  default.
124              Only works when using OpenAL.
125
126       auto_speed
127              Use  an  alternate  speed adjustment algorithm in certain situa‐
128              tions. Disabled by default. Only works when using SDL support.
129
130       show_fps
131              Print the frames per second at the top right  when  in  a  game.
132              Defaults to enabled.
133
134       screenSize
135              Selects the screen or window size. Defaults to 800x600.
136              0 =  512 x  384
137              1 =  640 x  480
138              2 =  800 x  600
139              3 = 1024 x  768
140              4 = 1280 x 1024
141
142       gfxLevel
143              Selects  the  desired  amount  of graphical effects. Defaults to
144              full effects.
145              0 = minimal
146              1 = medium
147              2 = full
148
149       gameSkillBase
150              Selects the desired skill level. Defaults to normal.
151              0.2 = fish in a barrel
152              0.3 = whimp
153              0.4 = easy
154              0.5 = normal
155              0.6 = experienced
156              0.7 = fun
157              0.8 = insane
158              0.9 = impossible
159
160       mouseSpeed
161              Speed that the mouse moves the ship around. The value  shown  in
162              the  menu is 1000 times the value in the configuration. Defaults
163              to 0.03.
164
165       maxLevel
166              The maximum level that may be attempted.  To  attempt  the  next
167              level you must first complete the maximum level. Defaults to 1.
168
169       volSound
170              Sets  the  volume  of  the sound effects. The value shown in the
171              menu is 10 times the value in the configuration. Ranges from 0.0
172              to 1.0 and defaults to 0.9.
173
174       volMusic
175              Sets  the  volume  of  the sound effects. The value shown in the
176              menu is 10 times the value in the configuration. Ranges from 0.0
177              to 1.0 and defaults to 0.5.
178
179       viewGamma
180              Sets  the  gamma  used  when  loading  the  PNG  images used for
181              sprites. Defaults to 1.1.
182
183       audioType
184              Sets which audio backend to use. The  desired  backend  must  be
185              compiled  in for it to work, otherwise the other backend will be
186              used. Defaults to OpenAL.
187              0 = OpenAL
188              1 = SDL Mixer
189
190       textType
191              Sets which text backend to use. The desired backend must be com‐
192              piled  in  for  it  to work, otherwise the other backend will be
193              used. Defaults to GLC.
194              0 = GLC
195              1 = FTGL
196
197       cdromCount
198              A cache of number of CDROM devices present, not used.
199
200       cdromDevice
201              The number of the CDROM device to use when use_cdrom is enabled.
202              Zero-based.  Defaults to first device (0).
203
204       debug  Enable/disable  debug information. This causes the game to print
205              debug information to the terminal. This is disabled by default.
206

SEE ALSO

208       "In game procedures and flight safety"
209

AUTHOR

211       This manual page was written by Peter Joseph, Paul Wise and others.
212
213
214
215                                  Aug 3 2001                   chromium-bsu(6)
Impressum