1fuzzyflakes(6x)               XScreenSaver manual              fuzzyflakes(6x)
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NAME

6       fuzzyflakes - falling snowflakes/flower shapes
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SYNOPSIS

9       fuzzyflakes   [--display   host:display.screen]   [--foreground  color]
10       [--background color] [--window] [--root]  [--window-id  number][--mono]
11       [--install]  [--visual  visual]  [--delay  usecs] [--speed int] [--arms
12       int] [--thickness int] [--bthickness int] [--radius int] [--layers int]
13       [--density int] [--no-db] (-color string) (-random-colors) [--fps]
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DESCRIPTION

16       The  fuzzyflakes  program draws falling pastel colored snowflake/flower
17       shapes.  Inspired by the credits of the anime "Azumanga Daioh".
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OPTIONS

20       fuzzyflakes accepts the following options:
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22       --window
23               Draw on a newly-created window.  This is the default.
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25       --root  Draw on the root window.
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27       --window-id number
28               Draw on the specified window.
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30       --mono  If on a color display, pretend we're on a monochrome display.
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32       --install
33               Install a private colormap for the window.
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35       --visual visual
36               Specify which visual to use.  Legal values are the  name  of  a
37               visual  class,  or the id number (decimal or hex) of a specific
38               visual.
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40       --delay usecs
41               The delay between steps of the animation, in microseconds.  De‐
42               fault: 250000.
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44       --speed int
45               How fast, 1-50.  Default 10.
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47       --arms int
48               How many arms on the flakes; default 5.
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50       --thickness int
51               How thick to make the lines; default 10 pixels.
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53       --bthickness int
54               How thick to make the borders; default 3 pixels.
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56       --radius int
57               Radius of the objects; default 20 pixels.
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59       --layers int
60               How many layers of objects; default 3.
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62       --density int
63               Default 5.
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65       --no-db Disable double-buffering.
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67       --color string
68               The  base  color  for the color scheme.  Typed as a hexadecimal
69               triplet with or with out the leading #. ie.  fa4563  &  #43cd12
70               are both acceptable.  If the saturation of you color is too low
71               (<0.03) the random color generator will kick in.   The  default
72               color is #efbea5
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74       --random-colors
75               This  enables  the  random color generation.  It is disabled by
76               default.  It overrides anything from -color
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78       --fps   Display the current frame rate and CPU load.
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ENVIRONMENT

81       DISPLAY to get the default host and display number.
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83       XENVIRONMENT
84               to get the name of a resource file that  overrides  the  global
85               resources stored in the RESOURCE_MANAGER property.
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87       XSCREENSAVER_WINDOW
88               The window ID to use with --root.
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SEE ALSO

91       X(1), xscreensaver(1)
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94       Copyright  ©  2004 Barry Dmytro.  Permission to use, copy, modify, dis‐
95       tribute, and sell this software and its documentation for  any  purpose
96       is hereby granted without fee, provided that the above copyright notice
97       appear in all copies and that both that copyright notice and this  per‐
98       mission  notice appear in supporting documentation.  No representations
99       are made about the suitability of this software for any purpose.  It is
100       provided "as is" without express or implied warranty.
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AUTHOR

103       Barry Dmytro <badcherry@mailc.net>
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CREDITS

106       The  color  generation algorithm was borrowed from a friend <ZoeB> from
107       #vegans@irc.blitzed.org.  Her site was [REDACTED].  To see her original
108       code in action visit her site.
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112X Version 11               6.08-1.fc38 (17-Oct-2023)           fuzzyflakes(6x)
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