1skulloop(6x) XScreenSaver manual skulloop(6x)
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6 skulloop - recursive descent into a Platonic unit skull.
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9 skulloop [--display host:display.screen] [--visual visual] [--window]
10 [--root] [--delay number] [--speed number] [--wireframe] [--fps]
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13 Recursive descent into a Platonic unit skull.
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16 --visual visual
17 Specify which visual to use. Legal values are the name of a
18 visual class, or the id number (decimal or hex) of a specific
19 visual.
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21 --window
22 Draw on a newly-created window. This is the default.
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24 --root Draw on the root window.
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26 --delay number
27 Per-frame delay, in microseconds. Default: 30000 (0.03 sec‐
28 onds).
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30 --speed number
31 Animation speed. 2.0 means twice as fast, 0.5 means half as
32 fast.
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34 --wireframe | --no-wireframe
35 Render in wireframe instead of solid.
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37 --fps | --no-fps
38 Whether to show a frames-per-second display at the bottom of
39 the screen.
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42 DISPLAY to get the default host and display number.
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44 XENVIRONMENT
45 to get the name of a resource file that overrides the global
46 resources stored in the RESOURCE_MANAGER property.
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48 XSCREENSAVER_WINDOW
49 The window ID to use with --root.
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52 X(1), xscreensaver(1)
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55 Copyright © 2023 by Jamie Zawinski. Permission to use, copy, modify,
56 distribute, and sell this software and its documentation for any pur‐
57 pose is hereby granted without fee, provided that the above copyright
58 notice appear in all copies and that both that copyright notice and
59 this permission notice appear in supporting documentation. No repre‐
60 sentations are made about the suitability of this software for any pur‐
61 pose. It is provided "as is" without express or implied warranty.
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64 Jamie Zawinski.
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68X Version 11 6.08-1.fc39 (17-Oct-2023) skulloop(6x)