1crossedit(6)             CrossFire Game Server Manual             crossedit(6)
2
3
4

NAME

6       crossedit - A map-editor for the game Crossfire.
7

SYNOPSIS

9       crossedit [-debug] [-pix] [-e <map_level> | <height>x<width>]
10

DESCRIPTION

12       crossedit enables you to design maps for the game Crossfire.
13

OPTIONS

15       -debug Enable debug
16
17       -pix   Use pixmaps instead of fonts.
18
19
20       -e     Specify the level of the map to edit after this argument.
21              Alternatively, if it is a new level, you can specify  its
22              size in the format "<height>x<width>"
23

DESIGNING MAPS

25       If  you start crossfire with the -e <map-level> option, you will
26       enter the editor and be allowed to change a map.  If  the  level
27       you  specified  doesn't  exist,  you  will  start creating a new
28       (remember to specify the name of the level  before  clicking  on
29       the save button).
30
31       To  change  a  map,  select items from the list of archetypes by
32       moving the scrollbar with the left and right  mouse-button,  and
33       then  clicking  on  any  item.  You can also click on any of the
34       backgrounds displayed above the list of archetypes.   After  you
35       have selected something, you can put it into the map by pressing
36       the left mousebutton.  To put something on top of another thing,
37       use  the  right  mouse button.  To remove all items on one spot,
38       first choose the background which is empty (the  last  one)  and
39       then click the left button somewhere on the map.  If you use the
40       right instead, only the top item will be deleted.   You  can  do
41       any  of  these  things  repeatedly by holding down the button in
42       question and move the mouse around.  To scroll  the  map-window,
43       use  the  cursor  keys  or  press the middle button on the mouse
44       while pointing on the scrollbars.
45
46       To save a map, click on the save button.  Check  that  you  have
47       specified  the  map-name  before doing this (in case you started
48       editing on a new map).  To load another map, just click  in  the
49       "Level:" button and type in a new level (followed by return) and
50       then click on the load button.  The width and height  of  a  map
51       can  be  changed by clicking on the respective button and typing
52       in a new number (followed by return).   The  position  that  the
53       players  enters  the map on can be changed by clicking on either
54       of the "start" buttons and then clicking someplace on the map.
55
56       To change where an exit-object leads, click on it (after  having
57       placed it on the map) with the middle mouse button.  Then change
58       "Level:", "X:" and "Y:" by clicking and typing.  If  it's  level
59       is  0,  it automatically leads to the next level.  If X and Y is
60       0, the players will start in the default start positions on  the
61       next  level.   Some  other  items can also be edited in the same
62       fashion, like gates, buttons, handles, holes, teleporters, etc.
63

FILES

65       LIBDIR/archetypes
66              Global objects which can be put on the  maps  are  stored
67              here.
68
69       LIBDIR/mapindex
70              A  list  of  all  maps, and their corresponding number is
71              kept here.
72
73       LIBDIR/maps/*.om
74              The files which contains the background of the maps.
75
76       LIBDIR/maps/*.oo
77              The files which contains the objects of the maps.
78
79
80       SEE ALSO
81              crossfire
82

BUGS

84       Please let me know about any bugs you find in the game.  I  know
85       there  are  plenty  of  them, and some are mentioned on the TODO
86       file which is supplied with the game.
87

AUTHOR

89       Copyright (C) 1992 Frank Tore Johansen (frankj@ifi.uio.no)
90
91       Authors and contributors to this program:
92
93              frankj@ifi.uio.no (Frank Tore Johansen)
94              kjetilho@ifi.uio.no (Kjetil Torgrim Homme)
95              tvangod@ecst.csuchico.edu (Tyler)
96              elmroth@cd.chalmers.se (Tony Elmroth)
97              dougal.scott@fcit.monasu.edu.au (Dougal Scott)
98              wchuang@athena.mit.edu (William)
99              ftww@cs.su.oz.au (Geoff Bailey)
100              jorgens@flipper.pvv.unit.no (Kjetil Wiekhorst Jørgensen)
101              c.blackwood@rdt.monash.edu.au (Cameron Blackwood)
102              jtraub+@cmu.edu (Joseph L. Traub)
103              rgg@aaii.oz.au (Rupert G. Goldie)
104              eanders+@cmu.edu (Eric A. Anderson)
105              eneq@Prag.DoCS.UU.SE (Rickard Eneqvist)
106              Jarkko.Sonninen@lut.fi (Jarkko Sonninen)
107              kholland@sunlab.cit.cornell.du (Karl Holland)
108              vick@bern.docs.uu.se (Mikael Lundgren)
109              mol@meryl.csd.uu.se (Mikael Olsson)
110
111                                  Feb 04 2004                     crossedit(6)
Impressum