1jigglypuff(6x)                XScreenSaver manual               jigglypuff(6x)
2
3
4

NAME

6       jigglypuff - save your screen by tormenting your eyes.
7

SYNOPSIS

9       jigglypuff  [-display  host:display.screen]  [-visual visual] [-window]
10       [-root] [-delay number] [-cycles number]  [-wireframe]  [-fps]  [-color
11       colorspec] [-spooky] [-complexity n] [-speed n] [-spherism n] [-hold n]
12       [-distance n] [-damping n]
13

DESCRIPTION

15       This draws all manners of obscene, spastic, puffy, vaguely  ball-shaped
16       objects  orbiting  lazily  about  the  screen, with a dizzying array of
17       mostly pointless options.
18

OPTIONS

20       -visual visual
21               Specify which visual to use.  Legal values are the  name  of  a
22               visual  class,  or the id number (decimal or hex) of a specific
23               visual.
24
25       -window Draw on a newly-created window.  This is the default.
26
27       -root   Draw on the root window.
28
29       -delay number
30               Per-frame delay, in microseconds.  Default:  20000  (0.02  sec‐
31               onds.).
32
33       -wireframe
34               Render in wireframe instead of solid. Default: render solid.
35
36       -fps | -no-fps
37               Display frames per second. Default: off.
38
39       -tetra | -no-tetra
40               Whether  to  start  the shape in the form of a tetrahedron. The
41               default is to start as a sphere.
42
43       -color colorspec
44               Available options for colorspec are: cycle,  flowerbox,  clown‐
45               puke, chrome and #xxxxxx (i.e an (old-style) X color specifica‐
46               tion.) Default: cycle
47
48       -spooky n
49               This option controls a kind of interesting effect  obtained  by
50               using unnormalized normal vectors (how's that for an oxymoron?)
51               in OpenGL.  A value of zero disables the effect.  Other  values
52               vary  the lengths of the normals proportionally.  Okay, so it's
53               not very spooky. Sue me.  Default: 0
54
55       -complexity n
56               Valid options are 1, 2, and 3. Everything else  is  treated  as
57               though  it were 2, which is the default. This controls the num‐
58               ber of polygons in the 'thing'. A value of 1 yields  1024,  and
59               the values go up in powers of 4. (i.e. 4096, 16384.)
60                note: There is an inherent lack of stability at lower complex‐
61               ity, which can cause the shape to devolve into a  'flying  sno‐
62               trag'.
63
64       -speed n
65               Controls  how  fast  the blob moves around the screen. Default:
66               500.
67
68       -spherism, -hold, -distance, -damping
69               These options control the 'jigglyness'. The best way to explain
70               these  is to explain how jigglypuff works. Basically, the shape
71               is a tetrahedron whose faces are subdivided into  a  number  of
72               triangles,  forming  a  mesh.  Each of the vertices of the mesh
73               has two different forces applied to it: one proportional to its
74               distance  from the surface of a sphere, and one proportional to
75               the difference of the distance to each of its neighbors in  the
76               mesh to a given ideal distance. In short, one tries to move the
77               points into the configuration of a sphere, and the other  tries
78               to  push  them  back  into a tetrahedron. The catch is that the
79               points have inertia, so they always overshoot their target, and
80               hence  they oscillate. The magnitudes of the two forces is con‐
81               trolled by the options 'spherism' and ´hold'; 'distance' speci‐
82               fies  the  distance the vertices seek to keep from their neigh‐
83               bors, with 500 corresponding to the size of the start  tetrahe‐
84               dron.  e.g. if you were to give the options '-tetra -spherism 0
85               -distance 500', you would end up with a stable tetrahedron. The
86               'damping'  option  can help to keep the blob from collapsing or
87               flying apart. The option specifies the speed at  which  damping
88               starts,  hence  lower  values  mean  more  damping.   Defaults:
89               spherism: 75; hold: 800; distance: 100; damping: 500.
90
91       -random Probably the only parameter you'l ever need.  Overrides  almost
92               all  of  the parameters with random values. The values affected
93               are: speed, spherism, hold, distance, damping,  spooky,  color,
94               wireframe and tetra.  Default: off
95

ENVIRONMENT

97       DISPLAY to get the default host and display number.
98
99       XENVIRONMENT
100               to  get  the  name of a resource file that overrides the global
101               resources stored in the RESOURCE_MANAGER property.
102

SEE ALSO

104       X(1), xscreensaver(1)
105
107       Copyright © 2003 by Keith Macleod.  Permission to  use,  copy,  modify,
108       distribute,  and  sell this software and its documentation for any pur‐
109       pose is hereby granted without fee, provided that the  above  copyright
110       notice  appear  in  all  copies and that both that copyright notice and
111       this permission notice appear in supporting documentation.   No  repre‐
112       sentations are made about the suitability of this software for any pur‐
113       pose.  It is provided "as is" without express or implied warranty.
114

AUTHOR

116       By Keith Macleod
117
118
119
120X Version 11                 5.05-3 (06-Apr-2008)               jigglypuff(6x)
Impressum