1ROBOTS(6)                        Games Manual                        ROBOTS(6)
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NAME

6       robots - fight off villainous robots
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SYNOPSIS

9       /usr/games/robots [ -sjta ] [ scorefile ]
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DESCRIPTION

12       Robots  pits you against evil robots, who are trying to kill you (which
13       is why they are evil).  Fortunately for you, even though they are evil,
14       they  are  not very bright and have a habit of bumping into each other,
15       thus destroying themselves.  In order to survive, you must get them  to
16       kill each other off, since you have no offensive weaponry.
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18       Since  you  are  stuck without offensive weaponry, you are endowed with
19       one piece of defensive weaponry: a teleportation device.  When two  ro‐
20       bots  run  into  each  other or a junk pile, they die.  If a robot runs
21       into you, you die.  When a robot dies, you get 10 points, and when  all
22       the  robots die, you start on the next field.  This keeps up until they
23       finally get you.
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25       Robots are represented on the screen by a  `+',  the  junk  heaps  from
26       their collisions by a `', and you (the good guy) by a `@'.
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28       The commands are:
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30       h         move one square left
31       l         move one square right
32       k         move one square up
33       j         move one square down
34       y         move one square up and left
35       u         move one square up and right
36       b         move one square down and left
37       n         move one square down and right
38       .         (also space) do nothing for one turn
39       HJKLBNYU  run as far as possible in the given direction
40       >         do nothing for as long as possible
41       t         teleport to a random location
42       w         wait until you die or they all do
43       q         quit
44       ^L        redraw the screen
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46       All commands can be preceded by a count.
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48       If  you use the `w' command and survive to the next level, you will get
49       a bonus of 10% for each robot which died after you decided to wait.  If
50       you die, however, you get nothing.  For all other commands, the program
51       will save you from typos by stopping short of  being  eaten.   However,
52       with `w' you take the risk of dying by miscalculation.
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54       Only  five  scores are allowed per user on the score file.  If you make
55       it into the score file, you will be shown the list at the  end  of  the
56       game.   If  an  alternate  score  file  is specified, that will be used
57       instead of the standard file for scores.
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59       The options are
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61       -s     Don't play, just show the score file
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63       -j     Jump, i.e., when you run, don't show any intermediate positions;
64              only show things at the end.  This is useful on slow terminals.
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66       -t     Teleport automatically when you have no other option.  This is a
67              little disconcerting until you get used to it, and  then  it  is
68              very nice.
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70       -a     Advance  into  the  higher  levels directly, skipping the lower,
71              easier levels.
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AUTHOR

74       Ken Arnold
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FILES

77       /usr/games/lib/robots_roll    the score file
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BUGS

80       Bugs?  You crazy, man?!?
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844.3 Berkeley Distribution        May 20, 1985                        ROBOTS(6)
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