1GLCOPYTEXIMAGE2D(3G) GLCOPYTEXIMAGE2D(3G)
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6 glCopyTexImage2D - copy pixels into a 2D texture image
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10 void glCopyTexImage2D( GLenum target,
11 GLint level,
12 GLenum internalformat,
13 GLint x,
14 GLint y,
15 GLsizei width,
16 GLsizei height,
17 GLint border )
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21 target Specifies the target texture. Must be GL_TEXTURE_2D.
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23 level Specifies the level-of-detail number. Level 0 is the
24 base image level. Level n is the nth mipmap reduction
25 image.
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27 internalformat Specifies the internal of the texture. Must be one of
28 the following symbolic constants: GL_ALPHA, GL_ALPHA4,
29 GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE,
30 GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12,
31 GL_LUMINANCE16, GL_LUMINANCE_ALPHA,
32 GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2,
33 GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4,
34 GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16,
35 GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8,
36 GL_INTENSITY12, GL_INTENSITY16, GL_RGB, GL_R3_G3_B2,
37 GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12,
38 GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1,
39 GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.
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41 x, y Specify the window coordinates of the lower left corner
42 of the rectangular region of pixels to be copied.
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44 width Specifies the width of the texture image. Must be 0 or
45 2n+2*border for some integer n.
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47 height Specifies the height of the texture image. Must be 0
48 or 2m+2*border for some integer m.
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50 border Specifies the width of the border. Must be either 0 or
51 1.
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54 glCopyTexImage2D defines a two-dimensional texture image with pixels
55 from the current GL_READ_BUFFER.
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57 The screen-aligned pixel rectangle with lower left corner at (x, y) and
58 with a width of width+2*border and a height of height+2*border defines
59 the texture array at the mipmap level specified by level. internalfor‐
60 mat specifies the internal of the texture array.
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62 The pixels in the rectangle are processed exactly as if glCopyPixels
63 had been called, but the process stops just before final conversion.
64 At this point all pixel component values are clamped to the range [0,1]
65 and then converted to the texture's internal for storage in the texel
66 array.
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68 Pixel ordering is such that lower x and y screen coordinates correspond
69 to lower s and t texture coordinates.
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71 If any of the pixels within the specified rectangle of the current
72 GL_READ_BUFFER are outside the window associated with the current ren‐
73 dering context, then the values obtained for those pixels are unde‐
74 fined.
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77 glCopyTexImage2D is available only if the GL version is 1.1 or greater.
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79 Texturing has no effect in color index mode.
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81 1, 2, 3, and 4 are not accepted values for internalformat.
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83 An image with height or width of 0 indicates a NULL texture.
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85 When the GL_ARB_imaging extension is supported, the RGBA components
86 read from the framebuffer may be processed by the imaging pipeline.
87 See glTexImage1D for specific details.
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90 GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D.
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92 GL_INVALID_VALUE is generated if level is less than 0.
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94 GL_INVALID_VALUE may be generated if level is greater than log2max,
95 where max is the returned value of GL_MAX_TEXTURE_SIZE.
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97 GL_INVALID_VALUE is generated if width or height is less than 0,
98 greater than 2+GL_MAX_TEXTURE_SIZE, or if width or height cannot be
99 represented as 2k+2*border for some integer k.
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101 GL_INVALID_VALUE is generated if border is not 0 or 1.
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103 GL_INVALID_VALUE is generated if internalformat is not one of the
104 allowable values.
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106 GL_INVALID_OPERATION is generated if glCopyTexImage2D is executed
107 between the execution of glBegin and the corresponding execution of
108 glEnd.
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111 glGetTexImage
112 glIsEnabled with argument GL_TEXTURE_2D
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115 glCopyPixels(3G), glCopyTexImage1D(3G), glCopyTexSubImage1D(3G),
116 glCopyTexSubImage2D(3G), glPixelStore(3G), glPixelTransfer(3G),
117 glTexEnv(3G), glTexGen(3G), glTexImage1D(3G), glTexImage2D(3G),
118 glTexSubImage1D(3G), glTexSubImage2D(3G),
119 glTexParameter(3G)
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125 GLCOPYTEXIMAGE2D(3G)