1GLCOPYTEXIMAGE2D(3G) OpenGL Manual GLCOPYTEXIMAGE2D(3G)
2
3
4
6 glCopyTexImage2D - copy pixels into a 2D texture image
7
9 void glCopyTexImage2D(GLenum target, GLint level,
10 GLenum internalformat, GLint x, GLint y,
11 GLsizei width, GLsizei height, GLint border);
12
14 target
15 Specifies the target texture. Must be GL_TEXTURE_2D,
16 GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
17 GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
18 GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
19
20 level
21 Specifies the level-of-detail number. Level 0 is the base image
22 level. Level n is the nth mipmap reduction image.
23
24 internalformat
25 Specifies the internal format of the texture. Must be one of the
26 following symbolic constants: GL_COMPRESSED_RED, GL_COMPRESSED_RG,
27 GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA. GL_COMPRESSED_SRGB,
28 GL_COMPRESSED_SRGB_ALPHA. GL_DEPTH_COMPONENT,
29 GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32,
30 GL_RED, GL_RG, GL_RGB, GL_R3_G3_B2, GL_RGB4, GL_RGB5, GL_RGB8,
31 GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4,
32 GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16, GL_SRGB,
33 GL_SRGB8, GL_SRGB_ALPHA, or GL_SRGB8_ALPHA8.
34
35 x, y
36 Specify the window coordinates of the lower left corner of the
37 rectangular region of pixels to be copied.
38
39 width
40 Specifies the width of the texture image. Must be 0 or 2 n + 2
41 border for some integer n.
42
43 height
44 Specifies the height of the texture image. Must be 0 or 2 m + 2
45 border for some integer m.
46
47 border
48 Specifies the width of the border. Must be either 0 or 1.
49
51 glCopyTexImage2D defines a two-dimensional texture image, or cube-map
52 texture image with pixels from the current GL_READ_BUFFER.
53
54 The screen-aligned pixel rectangle with lower left corner at (x, y) and
55 with a width of width + 2 border and a height of height + 2 border
56 defines the texture array at the mipmap level specified by level.
57 internalformat specifies the internal format of the texture array.
58
59 The pixels in the rectangle are processed exactly as if glReadPixels()
60 had been called, but the process stops just before final conversion. At
61 this point all pixel component values are clamped to the range 0 1 and
62 then converted to the texture's internal format for storage in the
63 texel array.
64
65 Pixel ordering is such that lower x and y screen coordinates correspond
66 to lower s and t texture coordinates.
67
68 If any of the pixels within the specified rectangle of the current
69 GL_READ_BUFFER are outside the window associated with the current
70 rendering context, then the values obtained for those pixels are
71 undefined.
72
73 When internalformat is one of the sRGB types, the GL does not
74 automatically convert the source pixels to the sRGB color space. In
75 this case, the glPixelMap function can be used to accomplish the
76 conversion.
77
79 1, 2, 3, and 4 are not accepted values for internalformat.
80
81 An image with height or width of 0 indicates a NULL texture.
82
84 GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D,
85 GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
86 GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
87 GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
88
89 GL_INVALID_VALUE is generated if level is less than 0.
90
91 GL_INVALID_VALUE may be generated if level is greater than log 2 max,
92 where max is the returned value of GL_MAX_TEXTURE_SIZE.
93
94 GL_INVALID_VALUE is generated if width is less than 0 or greater than
95 GL_MAX_TEXTURE_SIZE.
96
97 GL_INVALID_VALUE is generated if non-power-of-two textures are not
98 supported and the width or depth cannot be represented as 2 k + 2
99 border for some integer k.
100
101 GL_INVALID_VALUE is generated if border is not 0 or 1.
102
103 GL_INVALID_VALUE is generated if internalformat is not an accepted
104 format.
105
106 GL_INVALID_OPERATION is generated if internalformat is
107 GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, or
108 GL_DEPTH_COMPONENT32 and there is no depth buffer.
109
111 glGetTexImage()
112
114 glCopyTexImage1D(), glCopyTexSubImage1D(), glCopyTexSubImage2D(),
115 glPixelStore(), glTexImage1D(), glTexImage2D(), glTexSubImage1D(),
116 glTexSubImage2D(), glTexParameter()
117
119 Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
120 under the SGI Free Software B License. For details, see
121 http://oss.sgi.com/projects/FreeB/.
122
124 opengl.org
125
126
127
128opengl.org 06/10/2014 GLCOPYTEXIMAGE2D(3G)