1GLDEPTHRANGE(3G) GLDEPTHRANGE(3G)
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6 glDepthRange - specify mapping of depth values from normalized device
7 coordinates to window coordinates
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11 void glDepthRange( GLclampd near_val,
12 GLclampd far_val )
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16 near_val Specifies the mapping of the near clipping plane to window
17 coordinates. The initial value is 0.
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19 far_val Specifies the mapping of the far clipping plane to window
20 coordinates. The initial value is 1.
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23 After clipping and division by w, depth coordinates range from -1 to 1,
24 corresponding to the near and far clipping planes. glDepthRange speci‐
25 fies a linear mapping of the normalized depth coordinates in this range
26 to window depth coordinates. Regardless of the actual depth buffer
27 implementation, window coordinate depth values are treated as though
28 they range from 0 through 1 (like color components). Thus, the values
29 accepted by glDepthRange are both clamped to this range before they are
30 accepted.
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32 The setting of (0,1) maps the near plane to 0 and the far plane to 1.
33 With this mapping, the depth buffer range is fully utilized.
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36 It is not necessary that near_val be less than far_val. Reverse map‐
37 pings such as near_val=1, and far_val=0 are acceptable.
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40 GL_INVALID_OPERATION is generated if glDepthRange is executed between
41 the execution of glBegin and the corresponding execution of glEnd.
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44 glGet with argument GL_DEPTH_RANGE
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47 glDepthFunc(3G), glPolygonOffset(3G), glViewport(3G)
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51 GLDEPTHRANGE(3G)