1GLDEPTHRANGE(3G) [FIXME: manual] GLDEPTHRANGE(3G)
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6 glDepthRange - specify mapping of depth values from normalized device
7 coordinates to window coordinates
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10 void glDepthRange(GLdouble nearVal, GLdouble farVal);
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12 void glDepthRangef(GLfloat nearVal, GLfloat farVal);
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15 nearVal
16 Specifies the mapping of the near clipping plane to window
17 coordinates. The initial value is 0.
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19 farVal
20 Specifies the mapping of the far clipping plane to window
21 coordinates. The initial value is 1.
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24 After clipping and division by w, depth coordinates range from -1 to 1,
25 corresponding to the near and far clipping planes. glDepthRange
26 specifies a linear mapping of the normalized depth coordinates in this
27 range to window depth coordinates. Regardless of the actual depth
28 buffer implementation, window coordinate depth values are treated as
29 though they range from 0 through 1 (like color components). Thus, the
30 values accepted by glDepthRange are both clamped to this range before
31 they are accepted.
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33 The setting of (0,1) maps the near plane to 0 and the far plane to 1.
34 With this mapping, the depth buffer range is fully utilized.
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37 It is not necessary that nearVal be less than farVal. Reverse mappings
38 such as nearVal = 1, and farVal = 0 are acceptable.
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40 The type of the nearVal and farVal parameters was changed from GLclampf
41 to GLfloat for glDepthRangef and from GLclampd to GLdouble for
42 glDepthRange. This change is transparent to user code and is described
43 in detail on the removedTypes() page.
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46 glGet() with argument GL_DEPTH_RANGE
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49 ┌──────────────┬───────────────────────────────────────────────────────────────────────┐
50 │ │ OpenGL Version │
51 ├──────────────┼─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┤
52 │Function │ 2.0 │ 2.1 │ 3.0 │ 3.1 │ 3.2 │ 3.3 │ 4.0 │ 4.1 │ 4.2 │ 4.3 │ 4.4 │ 4.5 │
53 │/ │ │ │ │ │ │ │ │ │ │ │ │ │
54 │Feature │ │ │ │ │ │ │ │ │ │ │ │ │
55 │Name │ │ │ │ │ │ │ │ │ │ │ │ │
56 ├──────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
57 │glDepthRange │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │
58 ├──────────────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
59 │glDepthRangef │ - │ - │ - │ - │ - │ - │ - │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │
60 └──────────────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
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63 glDepthFunc(), glPolygonOffset(), glViewport(), removedTypes()
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66 Copyright © 1991-2006 Silicon Graphics, Inc. Copyright © 2010-2014
67 Khronos Group. This document is licensed under the SGI Free Software B
68 License. For details, see http://oss.sgi.com/projects/FreeB/.
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71 Copyright © 1991-2006 Silicon Graphics, Inc.
72 Copyright © 2010-2014 Khronos Group
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76[FIXME: source] 07/13/2018 GLDEPTHRANGE(3G)