1GLUCYLINDER(3G) GLUCYLINDER(3G)
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6 gluCylinder - draw a cylinder
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10 void gluCylinder( GLUquadric* quad,
11 GLdouble base,
12 GLdouble top,
13 GLdouble height,
14 GLint slices,
15 GLint stacks )
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19 quad Specifies the quadrics object (created with gluNewQuadric).
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21 base Specifies the radius of the cylinder at z = 0.
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23 top Specifies the radius of the cylinder at z = height.
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25 height Specifies the height of the cylinder.
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27 slices Specifies the number of subdivisions around the z axis.
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29 stacks Specifies the number of subdivisions along the z axis.
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32 gluCylinder draws a cylinder oriented along the z axis. The base of the
33 cylinder is placed at z = 0, and the top at z=height. Like a sphere, a
34 cylinder is subdivided around the z axis into slices, and along the z
35 axis into stacks.
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37 Note that if top is set to 0.0, this routine generates a cone.
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39 If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation),
40 then any generated normals point away from the z axis. Otherwise, they
41 point toward the z axis.
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43 If texturing is turned on (with gluQuadricTexture), then texture coor‐
44 dinates are generated so that t ranges linearly from 0.0 at z = 0 to
45 1.0 at z = height, and s ranges from 0.0 at the +y axis, to 0.25 at the
46 +x axis, to 0.5 at the -y axis, to 0.75 at the -x axis, and back to 1.0
47 at the +y axis.
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50 gluDisk(3G), gluNewQuadric(3G), gluPartialDisk(3G),
51 gluQuadricTexture(3G), gluSphere(3G)
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55 GLUCYLINDER(3G)