1GLUCYLINDER(3G) OpenGL Manual GLUCYLINDER(3G)
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6 gluCylinder - draw a cylinder
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9 void gluCylinder(GLUquadric* quad, GLdouble base, GLdouble top,
10 GLdouble height, GLint slices, GLint stacks);
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13 quad
14 Specifies the quadrics object (created with gluNewQuadric()).
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16 base
17 Specifies the radius of the cylinder at z = 0.
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19 top
20 Specifies the radius of the cylinder at z = height.
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22 height
23 Specifies the height of the cylinder.
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25 slices
26 Specifies the number of subdivisions around the z axis.
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28 stacks
29 Specifies the number of subdivisions along the z axis.
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32 gluCylinder draws a cylinder oriented along the z axis. The base of the
33 cylinder is placed at z = 0 and the top at z = height. Like a sphere, a
34 cylinder is subdivided around the z axis into slices and along the z
35 axis into stacks.
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37 Note that if top is set to 0.0, this routine generates a cone.
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39 If the orientation is set to GLU_OUTSIDE (with
40 gluQuadricOrientation()), then any generated normals point away from
41 the z axis. Otherwise, they point toward the z axis.
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43 If texturing is turned on (with gluQuadricTexture()), then texture
44 coordinates are generated so that t ranges linearly from 0.0 at z = 0
45 to 1.0 at z = height, and s ranges from 0.0 at the +y axis, to 0.25 at
46 the +x axis, to 0.5 at the -y axis, to 0.75 at the \-x axis, and back
47 to 1.0 at the +y axis.
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50 gluDisk(), gluNewQuadric(), gluPartialDisk(), gluQuadricTexture(),
51 gluSphere()
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54 Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
55 under the SGI Free Software B License. For details, see
56 http://oss.sgi.com/projects/FreeB/.
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59 opengl.org
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63opengl.org 07/13/2018 GLUCYLINDER(3G)