1GLBEGIN(3G) GLBEGIN(3G)
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6 glBegin, glEnd - delimit the vertices of a primitive or a group of like
7 primitives
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11 void glBegin( GLenum mode )
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15 mode Specifies the primitive or primitives that will be created from
16 vertices presented between glBegin and the subsequent glEnd. Ten
17 symbolic constants are accepted: GL_POINTS, GL_LINES,
18 GL_LINE_STRIP, GL_LINE_LOOP, GL_TRIANGLES, GL_TRIANGLE_STRIP,
19 GL_TRIANGLE_FAN, GL_QUADS, GL_QUAD_STRIP, and GL_POLYGON.
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22 void glEnd( void )
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26 glBegin and glEnd delimit the vertices that define a primitive or a
27 group of like primitives. glBegin accepts a single argument that spec‐
28 ifies in which of ten ways the vertices are interpreted. Taking n as
29 an integer count starting at one, and N as the total number of vertices
30 specified, the interpretations are as follows:
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32 GL_POINTS Treats each vertex as a single point. Vertex n
33 defines point n. N points are drawn.
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35 GL_LINES Treats each pair of vertices as an independent
36 line segment. Vertices 2n−1 and 2n define line
37 n. N/2 lines are drawn.
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39 GL_LINE_STRIP Draws a connected group of line segments from
40 the first vertex to the last. Vertices n and
41 n+1 define line n. N−1 lines are drawn.
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43 GL_LINE_LOOP Draws a connected group of line segments from
44 the first vertex to the last, then back to the
45 first. Vertices n and n+1 define line n. The
46 last line, however, is defined by vertices N and
47 1. N lines are drawn.
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49 GL_TRIANGLES Treats each triplet of vertices as an indepen‐
50 dent triangle. Vertices 3n−2, 3n−1, and 3n
51 define triangle n. N/3 triangles are drawn.
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53 GL_TRIANGLE_STRIP Draws a connected group of triangles. One tri‐
54 angle is defined for each vertex presented after
55 the first two vertices. For odd n, vertices n,
56 n+1, and n+2 define triangle n. For even n,
57 vertices n+1, n, and n+2 define triangle n. N−2
58 triangles are drawn.
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60 GL_TRIANGLE_FAN Draws a connected group of triangles. One tri‐
61 angle is defined for each vertex presented after
62 the first two vertices. Vertices 1, n+1, and
63 n+2 define triangle n. N−2 triangles are drawn.
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65 GL_QUADS Treats each group of four vertices as an inde‐
66 pendent quadrilateral. Vertices 4n−3, 4n−2,
67 4n−1, and 4n define quadrilateral n. N/4
68 quadrilaterals are drawn.
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70 GL_QUAD_STRIP Draws a connected group of quadrilaterals. One
71 quadrilateral is defined for each pair of ver‐
72 tices presented after the first pair. Vertices
73 2n−1, 2n, 2n+2, and 2n+1 define quadrilateral n.
74 N/2−1 quadrilaterals are drawn. Note that the
75 order in which vertices are used to construct a
76 quadrilateral from strip data is different from
77 that used with independent data.
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79 GL_POLYGON Draws a single, convex polygon. Vertices 1
80 through N define this polygon.
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82 Only a subset of GL commands can be used between glBegin and glEnd.
83 The commands are glVertex, glColor, glIndex, glNormal, glTexCoord,
84 glEvalCoord, glEvalPoint, glArrayElement, glMaterial, and glEdgeFlag.
85 Also, it is acceptable to use glCallList or glCallLists to execute dis‐
86 play lists that include only the preceding commands. If any other GL
87 command is executed between glBegin and glEnd, the error flag is set
88 and the command is ignored.
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90 Regardless of the value chosen for mode, there is no limit to the num‐
91 ber of vertices that can be defined between glBegin and glEnd. Lines,
92 triangles, quadrilaterals, and polygons that are incompletely specified
93 are not drawn. Incomplete specification results when either too few
94 vertices are provided to specify even a single primitive or when an
95 incorrect multiple of vertices is specified. The incomplete primitive
96 is ignored; the rest are drawn.
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98 The minimum specification of vertices for each primitive is as follows:
99 1 for a point, 2 for a line, 3 for a triangle, 4 for a quadrilateral,
100 and 3 for a polygon. Modes that require a certain multiple of vertices
101 are GL_LINES [22m(2), GL_TRIANGLES [22m(3), GL_QUADS (4), and GL_QUAD_STRIP
102 (2).
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105 GL_INVALID_ENUM is generated if mode is set to an unaccepted value.
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107 GL_INVALID_OPERATION is generated if glBegin is executed between a
108 glBegin and the corresponding execution of glEnd.
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110 GL_INVALID_OPERATION is generated if glEnd is executed without being
111 preceded by a glBegin.
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113 GL_INVALID_OPERATION is generated if a command other than glVertex,
114 glColor, glIndex, glNormal, glTexCoord, glEvalCoord, glEvalPoint,
115 glArrayElement, glMaterial, glEdgeFlag, glCallList, or glCallLists is
116 executed between the execution of glBegin and the corresponding execu‐
117 tion glEnd.
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119 Execution of glEnableClientState, glDisableClientState,
120 glEdgeFlagPointer, glTexCoordPointer, glColorPointer, glIndexPointer,
121 glNormalPointer,
122 glVertexPointer, glInterleavedArrays, or glPixelStore is not allowed
123 after a call to glBegin and before the corresponding call to glEnd, but
124 an error may or may not be generated.
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127 glArrayElement(3G), glCallList(3G), glCallLists(3G), glColor(3G),
128 glEdgeFlag(3G), glEvalCoord(3G),
129 glEvalPoint(3G), glIndex(3G), glMaterial(3G), glNormal(3G),
130 glTexCoord(3G), glVertex(3G)
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136 GLBEGIN(3G)