1GLPOLYGONOFFSET(3G) GLPOLYGONOFFSET(3G)
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6 glPolygonOffset - set the scale and units used to calculate depth val‐
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11 void glPolygonOffset( GLfloat factor,
12 GLfloat units )
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16 factor Specifies a scale factor that is used to create a variable
17 depth offset for each polygon. The initial value is 0.
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19 units Is multiplied by an implementation-specific value to create a
20 constant depth offset. The initial value is 0.
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23 When GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, or
24 GL_POLYGON_OFFSET_POINT is enabled, each fragment's depth value will be
25 offset after it is interpolated from the depth values of the appropri‐
26 ate vertices. The value of the offset is factor*DZ+r*units, where DZ
27 is a measurement of the change in depth relative to the screen area of
28 the polygon, and r is the smallest value that is guaranteed to produce
29 a resolvable offset for a given implementation. The offset is added
30 before the depth test is performed and before the value is written into
31 the depth buffer.
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33 glPolygonOffset is useful for rendering hidden-line images, for apply‐
34 ing decals to surfaces, and for rendering solids with highlighted
35 edges.
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38 glPolygonOffset is available only if the GL version is 1.1 or greater.
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40 glPolygonOffset has no effect on depth coordinates placed in the feed‐
41 back buffer.
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43 glPolygonOffset has no effect on selection.
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46 GL_INVALID_OPERATION is generated if glPolygonOffset is executed
47 between the execution of glBegin and the corresponding execution of
48 glEnd.
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51 glIsEnabled with argument GL_POLYGON_OFFSET_FILL,
52 GL_POLYGON_OFFSET_LINE, or GL_POLYGON_OFFSET_POINT.
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54 glGet with argument GL_POLYGON_OFFSET_FACTOR or
55 GL_POLYGON_OFFSET_UNITS.
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58 glDepthFunc(3G), glEnable(3G), glGet(3G), glIsEnabled(3G)
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62 GLPOLYGONOFFSET(3G)