1GLEVALCOORD(3G) OpenGL Manual GLEVALCOORD(3G)
2
3
4
6 glEvalCoord - evaluate enabled one- and two-dimensional maps
7
9 void glEvalCoord1f(GLfloat u);
10
11 void glEvalCoord1d(GLdouble u);
12
13 void glEvalCoord2f(GLfloat u, GLfloat v);
14
15 void glEvalCoord2d(GLdouble u, GLdouble v);
16
18 u
19 Specifies a value that is the domain coordinate u to the basis
20 function defined in a previous glMap1() or glMap2() command.
21
22 v
23 Specifies a value that is the domain coordinate v to the basis
24 function defined in a previous glMap2() command. This argument is
25 not present in a glEvalCoord1 command.
26
28 void glEvalCoord1fv(const GLfloat * u);
29
30 void glEvalCoord1dv(const GLdouble * u);
31
32 void glEvalCoord2fv(const GLfloat * u);
33
34 void glEvalCoord2dv(const GLdouble * u);
35
37 u
38 Specifies a pointer to an array containing either one or two domain
39 coordinates. The first coordinate is u. The second coordinate is v,
40 which is present only in glEvalCoord2 versions.
41
43 glEvalCoord1 evaluates enabled one-dimensional maps at argument u.
44 glEvalCoord2 does the same for two-dimensional maps using two domain
45 values, u and v. To define a map, call glMap1() and glMap2(); to enable
46 and disable it, call glEnable() and glDisable().
47
48 When one of the glEvalCoord commands is issued, all currently enabled
49 maps of the indicated dimension are evaluated. Then, for each enabled
50 map, it is as if the corresponding GL command had been issued with the
51 computed value. That is, if GL_MAP1_INDEX or GL_MAP2_INDEX is enabled,
52 a glIndex() command is simulated. If GL_MAP1_COLOR_4 or GL_MAP2_COLOR_4
53 is enabled, a glColor() command is simulated. If GL_MAP1_NORMAL or
54 GL_MAP2_NORMAL is enabled, a normal vector is produced, and if any of
55 GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2,
56 GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4,
57 GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2,
58 GL_MAP2_TEXTURE_COORD_3, or GL_MAP2_TEXTURE_COORD_4 is enabled, then an
59 appropriate glTexCoord() command is simulated.
60
61 For color, color index, normal, and texture coordinates the GL uses
62 evaluated values instead of current values for those evaluations that
63 are enabled, and current values otherwise, However, the evaluated
64 values do not update the current values. Thus, if glVertex() commands
65 are interspersed with glEvalCoord commands, the color, normal, and
66 texture coordinates associated with the glVertex() commands are not
67 affected by the values generated by the glEvalCoord commands, but only
68 by the most recent glColor(), glIndex(), glNormal(), and glTexCoord()
69 commands.
70
71 No commands are issued for maps that are not enabled. If more than one
72 texture evaluation is enabled for a particular dimension (for example,
73 GL_MAP2_TEXTURE_COORD_1 and GL_MAP2_TEXTURE_COORD_2), then only the
74 evaluation of the map that produces the larger number of coordinates
75 (in this case, GL_MAP2_TEXTURE_COORD_2) is carried out.
76 GL_MAP1_VERTEX_4 overrides GL_MAP1_VERTEX_3, and GL_MAP2_VERTEX_4
77 overrides GL_MAP2_VERTEX_3, in the same manner. If neither a three- nor
78 a four-component vertex map is enabled for the specified dimension, the
79 glEvalCoord command is ignored.
80
81 If you have enabled automatic normal generation, by calling glEnable()
82 with argument GL_AUTO_NORMAL, glEvalCoord2 generates surface normals
83 analytically, regardless of the contents or enabling of the
84 GL_MAP2_NORMAL map. Let
85
86 m = ∂ p ∂ u × ∂ p ∂ v
87
88 Then the generated normal n is n = m m
89
90 If automatic normal generation is disabled, the corresponding normal
91 map GL_MAP2_NORMAL, if enabled, is used to produce a normal. If neither
92 automatic normal generation nor a normal map is enabled, no normal is
93 generated for glEvalCoord2 commands.
94
96 glIsEnabled() with argument GL_MAP1_VERTEX_3
97
98 glIsEnabled() with argument GL_MAP1_VERTEX_4
99
100 glIsEnabled() with argument GL_MAP1_INDEX
101
102 glIsEnabled() with argument GL_MAP1_COLOR_4
103
104 glIsEnabled() with argument GL_MAP1_NORMAL
105
106 glIsEnabled() with argument GL_MAP1_TEXTURE_COORD_1
107
108 glIsEnabled() with argument GL_MAP1_TEXTURE_COORD_2
109
110 glIsEnabled() with argument GL_MAP1_TEXTURE_COORD_3
111
112 glIsEnabled() with argument GL_MAP1_TEXTURE_COORD_4
113
114 glIsEnabled() with argument GL_MAP2_VERTEX_3
115
116 glIsEnabled() with argument GL_MAP2_VERTEX_4
117
118 glIsEnabled() with argument GL_MAP2_INDEX
119
120 glIsEnabled() with argument GL_MAP2_COLOR_4
121
122 glIsEnabled() with argument GL_MAP2_NORMAL
123
124 glIsEnabled() with argument GL_MAP2_TEXTURE_COORD_1
125
126 glIsEnabled() with argument GL_MAP2_TEXTURE_COORD_2
127
128 glIsEnabled() with argument GL_MAP2_TEXTURE_COORD_3
129
130 glIsEnabled() with argument GL_MAP2_TEXTURE_COORD_4
131
132 glIsEnabled() with argument GL_AUTO_NORMAL
133
134 glGetMap()
135
137 glBegin(), glColor(), glEnable(), glEvalMesh(), glEvalPoint(),
138 glIndex(), glMap1(), glMap2(), glMapGrid(), glNormal(), glTexCoord(),
139 glVertex()
140
142 Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
143 under the SGI Free Software B License. For details, see
144 http://oss.sgi.com/projects/FreeB/.
145
147 opengl.org
148
149
150
151opengl.org 06/10/2014 GLEVALCOORD(3G)