1GLEVALCOORD(3G) GLEVALCOORD(3G)
2
3
4
6 glEvalCoord1d, glEvalCoord1f, glEvalCoord2d, glEvalCoord2f, glEvalCo‐
7 ord1dv, glEvalCoord1fv, glEvalCoord2dv, glEvalCoord2fv - evaluate
8 enabled one- and two-dimensional maps
9
10
12 void glEvalCoord1d( GLdouble u )
13 void glEvalCoord1f( GLfloat u )
14 void glEvalCoord2d( GLdouble u,
15 GLdouble v )
16 void glEvalCoord2f( GLfloat u,
17 GLfloat v )
18
19
21 u Specifies a value that is the domain coordinate u to the basis func‐
22 tion defined in a previous glMap1 or glMap2 command.
23
24 v Specifies a value that is the domain coordinate v to the basis func‐
25 tion defined in a previous glMap2 command. This argument is not
26 present in a glEvalCoord1 command.
27
29 void glEvalCoord1dv( const GLdouble *u )
30 void glEvalCoord1fv( const GLfloat *u )
31 void glEvalCoord2dv( const GLdouble *u )
32 void glEvalCoord2fv( const GLfloat *u )
33
34
36 u Specifies a pointer to an array containing either one or two
37 domain coordinates. The first coordinate is u. The second
38 coordinate is v, which is present only in glEvalCoord2 versions.
39
41 glEvalCoord1 evaluates enabled one-dimensional maps at argument u.
42 glEvalCoord2 does the same for two-dimensional maps using two domain
43 values, u and v. To define a map, call glMap1 and glMap2; to enable
44 and disable it, call glEnable and glDisable.
45
46 When one of the glEvalCoord commands is issued, all currently enabled
47 maps of the indicated dimension are evaluated. Then, for each enabled
48 map, it is as if the corresponding GL command had been issued with the
49 computed value. That is, if GL_MAP1_INDEX or GL_MAP2_INDEX is enabled,
50 a glIndex command is simulated. If GL_MAP1_COLOR_4 or GL_MAP2_COLOR_4
51 is enabled, a glColor command is simulated. If GL_MAP1_NORMAL or
52 GL_MAP2_NORMAL is enabled, a normal vector is produced, and if any of
53 GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2,
54 GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4,
55 GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2,
56 GL_MAP2_TEXTURE_COORD_3, or GL_MAP2_TEXTURE_COORD_4 is enabled, then an
57 appropriate glTexCoord command is simulated.
58
59 For color, color index, normal, and texture coordinates the GL uses
60 evaluated values instead of current values for those evaluations that
61 are enabled, and current values otherwise, However, the evaluated val‐
62 ues do not update the current values. Thus, if glVertex commands are
63 interspersed with glEvalCoord commands, the color, normal, and texture
64 coordinates associated with the glVertex commands are not affected by
65 the values generated by the glEvalCoord commands, but only by the most
66 recent glColor, glIndex, glNormal, and glTexCoord commands.
67
68 No commands are issued for maps that are not enabled. If more than one
69 texture evaluation is enabled for a particular dimension (for example,
70 GL_MAP2_TEXTURE_COORD_1 and GL_MAP2_TEXTURE_COORD_2), then only the
71 evaluation of the map that produces the larger number of coordinates
72 (in this case, GL_MAP2_TEXTURE_COORD_2) is carried out.
73 GL_MAP1_VERTEX_4 overrides GL_MAP1_VERTEX_3, and GL_MAP2_VERTEX_4 over‐
74 rides GL_MAP2_VERTEX_3, in the same manner. If neither a three- nor a
75 four-component vertex map is enabled for the specified dimension, the
76 glEvalCoord command is ignored.
77
78 If you have enabled automatic normal generation, by calling glEnable
79 with argument GL_AUTO_NORMAL, glEvalCoord2 generates surface normals
80 analytically, regardless of the contents or enabling of the
81 GL_MAP2_NORMAL map. Let
82
83 m=∂∂_pu_×∂∂_pv_
84
85 Then the generated normal n is
86 n=|_|_mm_|_|_
87
88 If automatic normal generation is disabled, the corresponding normal
89 map GL_MAP2_NORMAL, if enabled, is used to produce a normal. If nei‐
90 ther automatic normal generation nor a normal map is enabled, no normal
91 is generated for glEvalCoord2 commands.
92
94 glIsEnabled with argument GL_MAP1_VERTEX_3
95 glIsEnabled with argument GL_MAP1_VERTEX_4
96 glIsEnabled with argument GL_MAP1_INDEX
97 glIsEnabled with argument GL_MAP1_COLOR_4
98 glIsEnabled with argument GL_MAP1_NORMAL
99 glIsEnabled with argument GL_MAP1_TEXTURE_COORD_1
100 glIsEnabled with argument GL_MAP1_TEXTURE_COORD_2
101 glIsEnabled with argument GL_MAP1_TEXTURE_COORD_3
102 glIsEnabled with argument GL_MAP1_TEXTURE_COORD_4
103 glIsEnabled with argument GL_MAP2_VERTEX_3
104 glIsEnabled with argument GL_MAP2_VERTEX_4
105 glIsEnabled with argument GL_MAP2_INDEX
106 glIsEnabled with argument GL_MAP2_COLOR_4
107 glIsEnabled with argument GL_MAP2_NORMAL
108 glIsEnabled with argument GL_MAP2_TEXTURE_COORD_1
109 glIsEnabled with argument GL_MAP2_TEXTURE_COORD_2
110 glIsEnabled with argument GL_MAP2_TEXTURE_COORD_3
111 glIsEnabled with argument GL_MAP2_TEXTURE_COORD_4
112 glIsEnabled with argument GL_AUTO_NORMAL
113 glGetMap
114
116 glBegin(3G), glColor(3G), glEnable(3G), glEvalMesh(3G),
117 glEvalPoint(3G), glIndex(3G), glMap1(3G), glMap2(3G), glMapGrid(3G),
118 glNormal(3G), glTexCoord(3G), glVertex(3G)
119
120
121
122 GLEVALCOORD(3G)