1GLMATRIXMODE(3G) OpenGL Manual GLMATRIXMODE(3G)
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6 glMatrixMode - specify which matrix is the current matrix
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9 void glMatrixMode(GLenum mode);
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12 mode
13 Specifies which matrix stack is the target for subsequent matrix
14 operations. Three values are accepted: GL_MODELVIEW, GL_PROJECTION,
15 and GL_TEXTURE. The initial value is GL_MODELVIEW. Additionally, if
16 the ARB_imaging extension is supported, GL_COLOR is also accepted.
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19 glMatrixMode sets the current matrix mode. mode can assume one of four
20 values:
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22 GL_MODELVIEW
23 Applies subsequent matrix operations to the modelview matrix stack.
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25 GL_PROJECTION
26 Applies subsequent matrix operations to the projection matrix
27 stack.
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29 GL_TEXTURE
30 Applies subsequent matrix operations to the texture matrix stack.
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32 GL_COLOR
33 Applies subsequent matrix operations to the color matrix stack.
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35 To find out which matrix stack is currently the target of all matrix
36 operations, call glGet() with argument GL_MATRIX_MODE. The initial
37 value is GL_MODELVIEW.
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40 GL_INVALID_ENUM is generated if mode is not an accepted value.
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42 GL_INVALID_OPERATION is generated if glMatrixMode is executed between
43 the execution of glBegin() and the corresponding execution of glEnd().
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46 glGet() with argument GL_MATRIX_MODE
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49 glLoadMatrix(), glLoadTransposeMatrix(), glMultMatrix(),
50 glMultTransposeMatrix(), glPopMatrix(), glPushMatrix()
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53 Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
54 under the SGI Free Software B License. For details, see
55 http://oss.sgi.com/projects/FreeB/.
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58 opengl.org
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62opengl.org 06/10/2014 GLMATRIXMODE(3G)