1GLMATRIXMODE(3G) GLMATRIXMODE(3G)
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6 glMatrixMode - specify which matrix is the current matrix
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10 void glMatrixMode( GLenum mode )
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14 mode Specifies which matrix stack is the target for subsequent matrix
15 operations. Three values are accepted: GL_MODELVIEW,
16 GL_PROJECTION, and GL_TEXTURE. The initial value is
17 GL_MODELVIEW.
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19 Additionally, if the GL_ARB_imaging extension is supported,
20 GL_COLOR is also accepted.
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23 glMatrixMode sets the current matrix mode. mode can assume one of four
24 values:
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26 GL_MODELVIEW Applies subsequent matrix operations to the
27 modelview matrix stack.
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29 GL_PROJECTION Applies subsequent matrix operations to the
30 projection matrix stack.
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32 GL_TEXTURE Applies subsequent matrix operations to the
33 texture matrix stack.
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35 GL_COLOR Applies subsequent matrix operations to the
36 color matrix stack.
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38 To find out which matrix stack is currently the target of all matrix
39 operations, call glGet with argument GL_MATRIX_MODE. The initial value
40 is GL_MODELVIEW.
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43 GL_INVALID_ENUM is generated if mode is not an accepted value.
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45 GL_INVALID_OPERATION is generated if glMatrixMode is executed between
46 the execution of glBegin and the corresponding execution of glEnd.
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49 glGet with argument GL_MATRIX_MODE
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52 glLoadMatrix(3G), glPushMatrix(3G)
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56 GLMATRIXMODE(3G)