1SDL_MapRGBA(3) SDL API Reference SDL_MapRGBA(3)
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6 SDL_MapRGBA - Map a RGBA color value to a pixel format.
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9 #include "SDL.h"
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11 Uint32 SDL_MapRGBA(SDL_PixelFormat *fmt, Uint8 r, Uint8 g, Uint8 b,
12 Uint8 a);
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15 Maps the RGBA color value to the specified pixel format and returns the
16 pixel value as a 32-bit int.
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18 If the format has a palette (8-bit) the index of the closest matching
19 color in the palette will be returned.
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21 If the specified pixel format has no alpha component the alpha value
22 will be ignored (as it will be in formats with a palette).
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25 A pixel value best approximating the given RGBA color value for a given
26 pixel format. If the pixel format bpp (color depth) is less than 32-bpp
27 then the unused upper bits of the return value can safely be ignored
28 (e.g., with a 16-bpp format the return value can be assigned to a
29 Uint16, and similarly a Uint8 for an 8-bpp format).
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32 SDL_GetRGB, SDL_GetRGBA, SDL_MapRGB, SDL_PixelFormat
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36SDL Tue 11 Sep 2001, 23:01 SDL_MapRGBA(3)