1SDL_OpenAudio(3) SDL API Reference SDL_OpenAudio(3)
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6 SDL_OpenAudio - Opens the audio device with the desired parameters.
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9 #include "SDL.h"
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11 int SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained);
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14 This function opens the audio device with the desired parameters, and
15 returns 0 if successful, placing the actual hardware parameters in the
16 structure pointed to by obtained. If obtained is NULL, the audio data
17 passed to the callback function will be guaranteed to be in the
18 requested format, and will be automatically converted to the hardware
19 audio format if necessary. This function returns -1 if it failed to
20 open the audio device, or couldn't set up the audio thread.
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22 To open the audio device a desired SDL_AudioSpec must be created.
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24 SDL_AudioSpec *desired;
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27 desired=(SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec));
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29 You must then fill this structure with your desired audio specifica‐
30 tions.
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32 desired->freq
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34 desired->format
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36 desired->samples
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38 desired->callback
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40 void callback(void *userdata, Uint8 *stream, int len);
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42 userdata is the pointer stored in userdata field of the SDL_AudioSpec.
43 stream is a pointer to the audio buffer you want to fill with informa‐
44 tion and len is the length of the audio buffer in bytes.
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46 desired->userdata
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48 SDL_OpenAudio reads these fields from the desired SDL_AudioSpec struc‐
49 ture pass to the function and attempts to find an audio configuration
50 matching your desired. As mentioned above, if the obtained parameter is
51 NULL then SDL with convert from your desired audio settings to the
52 hardware settings as it plays.
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54 If obtained is NULL then the desired SDL_AudioSpec is your working
55 specification, otherwise the obtained SDL_AudioSpec becomes the working
56 specification and the desirec specification can be deleted. The data in
57 the working specification is used when building SDL_AudioCVT's for con‐
58 verting loaded data to the hardware format.
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60 SDL_OpenAudio calculates the size and silence fields for both the
61 desired and obtained specifications. The size field stores the total
62 size of the audio buffer in bytes, while the silence stores the value
63 used to represent silence in the audio buffer
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65 The audio device starts out playing silence when it's opened, and
66 should be enabled for playing by calling SDL_PauseAudio(0) when you are
67 ready for your audio callback function to be called. Since the audio
68 driver may modify the requested size of the audio buffer, you should
69 allocate any local mixing buffers after you open the audio device.
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72 /* Prototype of our callback function */
73 void my_audio_callback(void *userdata, Uint8 *stream, int len);
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75 /* Open the audio device */
76 SDL_AudioSpec *desired, *obtained;
77 SDL_AudioSpec *hardware_spec;
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79 /* Allocate a desired SDL_AudioSpec */
80 desired=(SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec));
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82 /* Allocate space for the obtained SDL_AudioSpec */
83 obtained=(SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec));
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85 /* 22050Hz - FM Radio quality */
86 desired->freq=22050;
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88 /* 16-bit signed audio */
89 desired->format=AUDIO_S16LSB;
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91 /* Mono */
92 desired->channels=0;
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94 /* Large audio buffer reduces risk of dropouts but increases response time */
95 desired->samples=8192;
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97 /* Our callback function */
98 desired->callback=my_audio_callback;
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100 desired->userdata=NULL;
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102 /* Open the audio device */
103 if ( SDL_OpenAudio(desired, obtained) < 0 ){
104 fprintf(stderr, "Couldn't open audio: %s
105 ", SDL_GetError());
106 exit(-1);
107 }
108 /* desired spec is no longer needed */
109 free(desired);
110 hardware_spec=obtained;
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113 /* Prepare callback for playing */
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117 /* Start playing */
118 SDL_PauseAudio(0);
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121 SDL_AudioSpec, SDL_LockAudio, SDL_UnlockAudio, SDL_PauseAudio
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125SDL Tue 11 Sep 2001, 22:58 SDL_OpenAudio(3)