1GLFRONTFACE(3G) OpenGL Manual GLFRONTFACE(3G)
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6 glFrontFace - define front- and back-facing polygons
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9 void glFrontFace(GLenum mode);
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12 mode
13 Specifies the orientation of front-facing polygons. GL_CW and
14 GL_CCW are accepted. The initial value is GL_CCW.
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17 In a scene composed entirely of opaque closed surfaces, back-facing
18 polygons are never visible. Eliminating these invisible polygons has
19 the obvious benefit of speeding up the rendering of the image. To
20 enable and disable elimination of back-facing polygons, call glEnable()
21 and glDisable() with argument GL_CULL_FACE.
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23 The projection of a polygon to window coordinates is said to have
24 clockwise winding if an imaginary object following the path from its
25 first vertex, its second vertex, and so on, to its last vertex, and
26 finally back to its first vertex, moves in a clockwise direction about
27 the interior of the polygon. The polygon's winding is said to be
28 counterclockwise if the imaginary object following the same path moves
29 in a counterclockwise direction about the interior of the polygon.
30 glFrontFace specifies whether polygons with clockwise winding in window
31 coordinates, or counterclockwise winding in window coordinates, are
32 taken to be front-facing. Passing GL_CCW to mode selects
33 counterclockwise polygons as front-facing; GL_CW selects clockwise
34 polygons as front-facing. By default, counterclockwise polygons are
35 taken to be front-facing.
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38 GL_INVALID_ENUM is generated if mode is not an accepted value.
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41 glGet() with argument GL_FRONT_FACE
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44 glCullFace(),
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47 Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
48 under the SGI Free Software B License. For details, see
49 http://oss.sgi.com/projects/FreeB/.
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52 opengl.org
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56opengl.org 06/10/2014 GLFRONTFACE(3G)