1SDL_GLattr(3)                  SDL API Reference                 SDL_GLattr(3)
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NAME

6       SDL_GLattr - SDL GL Attributes
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ATTRIBUTES

9       SDL_GL_RED_SIZE     Size of the framebuffer red component, in bits
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11       SDL_GL_GREEN_SIZE   Size of the framebuffer green component, in bits
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13       SDL_GL_BLUE_SIZE    Size of the framebuffer blue component, in bits
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15       SDL_GL_ALPHA_SIZE   Size of the framebuffer alpha component, in bits
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17       SDL_GL_DOUBLEBUFFER 0 or 1, enable or disable double buffering
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19       SDL_GL_BUFFER_SIZE  Size of the framebuffer, in bits
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21       SDL_GL_DEPTH_SIZE   Size of the depth buffer, in bits
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23       SDL_GL_STENCIL_SIZE Size of the stencil buffer, in bits
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25       SDL_GL_ACCUM_RED_SIZE
26                           Size  of  the accumulation buffer red component, in
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29       SDL_GL_ACCUM_GREEN_SIZE
30                           Size of the accumulation buffer green component, in
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33       SDL_GL_ACCUM_BLUE_SIZE
34                           Size  of the accumulation buffer blue component, in
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37       SDL_GL_ACCUM_ALPHA_SIZE
38                           Size of the accumulation buffer alpha component, in
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DESCRIPTION

42       While  you can set most OpenGL attributes normally, the attributes list
43       above must be known before SDL sets the video mode. These attributes  a
44       set and read with SDL_GL_SetAttribute and SDL_GL_GetAttribute.
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SEE ALSO

47       SDL_GL_SetAttribute, SDL_GL_GetAttribute
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51SDL                         Tue 11 Sep 2001, 23:01               SDL_GLattr(3)
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