1gm_animate(1) Grass User's Manual gm_animate(1)
2
3
4
6 The Animation Tool is an interactive interface to display a series of
7 raster maps as an animation. Rasters can be added individually or as a
8 prefix followed by a sequential number suffix.
9
10 Using the Animation Tool
11 The Animation Tool is started from the File menu or from the animation
12 button () on the GIS Manager toolbar.
13
14 The main animation window has a toolbar for selecting maps to display
15 and controling the animation, and a display area. The display area can
16 show a single, full-screen animation, or two to four simultaneous quar‐
17 ter-screen animations.
18
19 Selecting Maps to Animate
20 Click the maps button () on the main animation window toolbar to open a
21 map selection window.
22 A map or map series must be entered in the entry for frame 1. If a map
23 series is only entered for frame 1, a single, full-frame animation will
24 be displayed. If map series are entered for other frames, two to four
25 quarter-frame animations will be displayed (see example image above).
26 Raster maps can be added individually or as a prefix followed by a
27 sequential number suffix.
28
29 To enter maps individually, enter each map name separated
30 by a comma (no space) from the previous map name (see the
31 entry for frame 3 in the example image above).
32
33 For a map series entered in the prefix/suffix format, the
34 suffix can be specified as a range of numbers in side
35 parentheses. In the example image above, "map(1-4)" will
36 specified raster maps map1 through map4.
37
38 The suffix for a map series also can be specified using
39 Unix-style wildcard matching. In the examle above
40 "rdbuffer[0-1][1-9]" specifies raster maps rdbuffer01
41 through rdbuffer19.
42
43 Multiple specification forms can be mixed on a single
44 entry line. For example, you could specify "rast-a,rast-
45 b,rast-(1-50),rast[0-9][0-9]". This will specify rast-a,
46 rast-b, rast-1 through rast-50, and rast00 through
47 rast99.
48
49 Controlling the Animation
50 The animation can be controlled in various ways by using the buttons on
51 the main animation window toobar.
52
53 The rewind button will set the display to the first animation frame.
54
55 The reverse button will play the animation in reverse order.
56
57 The reverse step button will step through the animation frame by frame
58 in reverse order.
59
60 The pause button will stop the animation at whatever frame is visible
61 when the animation is stopped. The animation will be continued from
62 this frame when a forward or reverse button is pressed.
63
64 The forward step button will step through the animation frame by frame.
65
66 The play button will display the maps of the animation in the order
67 they are listed in the map selection window.
68
69 The slow button will increase the time between the display of each con‐
70 secutive frame in the animation, causing it to to slow down.
71
72 The fast button will decrease the time between the display of each con‐
73 secutive frame in the animation, causing it to to speed up.
74
75 The repeat switch will cause the animation to repeatedly cycle from
76 first to last frame if the play button is pressed, or cycle from last
77 to first if the reverse button is pressed.
78
79 The alternating switch will cause the animation to alternately play
80 from first frame to last frame, and from last to first.
81
82 [Names] The names switch will cause the file names of the maps used for
83 the animation to display in the lower left corner of each animation
84 frame.
85
86 The Exit button will quit the Animation Tool.
87
89 gis.m manual
90 gis.m: GEORECTIFY TOOL
91 gis.m: PROFILE TOOL
92 xganim
93 r.out.mpeg
94
95
97 Michael Barton, Arizona State University, Tempe, Arizona, USA
98 Glynn Clements
99
100 Last changed: $Date: 2007-11-18 21:17:33 +0100 (Sun, 18 Nov 2007) $
101
102 Full index
103
104
105
106GRASS 6.3.0 gm_animate(1)