1ALLEGRO_SAMPLE(3)          Library Functions Manual          ALLEGRO_SAMPLE(3)
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NAME

6       ALLEGRO_SAMPLE
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SYNOPSIS

9              #include <allegro5/allegro_audio.h>
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11              typedef struct ALLEGRO_SAMPLE ALLEGRO_SAMPLE;
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DESCRIPTION

14       An  ALLEGRO_SAMPLE  object  stores  the data necessary for playing pre-
15       defined digital audio.  It holds information pertaining to data length,
16       frequency,  channel configuration, etc.  You can have an ALLEGRO_SAMPLE
17       object playing multiple times simultaneously.  The object holds a user-
18       specified PCM data buffer, of the format the object is created with.
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SEE ALSO

21       ALLEGRO_SAMPLE_INSTANCE(3)
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25Allegro reference manual                                     ALLEGRO_SAMPLE(3)
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