1COMPILED_SPRITE(3) Allegro manual COMPILED_SPRITE(3)
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6 COMPILED_SPRITE - Stores the contents of a compiled sprite. Allegro
7 game programming library.
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10 #include <allegro.h>
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13 typedef struct COMPILED_SPRITE
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16 short planar; - set if it's a planar (mode-X) sprite
17 short color_depth; - color depth of the image
18 short w, h; - size of the sprite
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20 Compiled sprites are stored as actual machine code instructions that
21 draw a specific image onto a bitmap, using mov instructions with imme‐
22 diate data values. Read chapter "Compiled sprites" for a description of
23 the restrictions and how to obtain/use this structure.
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27 get_compiled_sprite(3), BITMAP(3), RLE_SPRITE(3)
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31Allegro version 4.2.3 COMPILED_SPRITE(3)