1POLYTYPE_PTEX(3) Allegro manual POLYTYPE_PTEX(3)
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6 POLYTYPE_PTEX - Polygon rendering mode type Allegro game programming
7 library.
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10 #include <allegro.h>
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13 #define POLYTYPE_PTEX
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16 A perspective-correct texture mapped polygon. This uses the `z' value
17 from the vertex structure as well as the u/v coordinates, so textures
18 are displayed correctly regardless of the angle they are viewed from.
19 Because it involves division calculations in the inner texture mapping
20 loop, this mode is a lot slower than POLYTYPE_ATEX, and it uses floatā
21 ing point so it will be very slow on anything less than a Pentium (even
22 with an FPU, a 486 can't overlap floating point division with other
23 integer operations like the Pentium can).
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27 polygon3d(3), POLYTYPE_ATEX(3), ex3d(3)
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31Allegro version 4.2.3 POLYTYPE_PTEX(3)