1apply_matrix(3) Allegro manual apply_matrix(3)
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6 apply_matrix, apply_matrix_f - Multiplies a point by a transformation
7 matrix. Allegro game programming library.
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10 #include <allegro.h>
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13 void apply_matrix(const MATRIX *m, fixed x, y, z, *xout, *yout, *zout);
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15 void apply_matrix_f(const MATRIX_f *m, float x, y, z, *xout, *yout,
16 *zout);
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19 Multiplies the point (x, y, z) by the transformation matrix m, storing
20 the result in (*xout, *yout, *zout).
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24 matrix_mul(3), ex12bit(3), ex3d(3), exstars(3)
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28Allegro version 4.2.3 apply_matrix(3)