1apply_matrix(3)                 Allegro manual                 apply_matrix(3)
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NAME

6       apply_matrix,  apply_matrix_f  - Multiplies a point by a transformation
7       matrix. Allegro game programming library.
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SYNOPSIS

10       #include <allegro.h>
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13       void apply_matrix(const MATRIX *m, fixed x, y, z, *xout, *yout, *zout);
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15       void apply_matrix_f(const MATRIX_f *m, float x,  y,  z,  *xout,  *yout,
16       *zout);
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DESCRIPTION

19       Multiplies  the point (x, y, z) by the transformation matrix m, storing
20       the result in (*xout, *yout, *zout).
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SEE ALSO

24       matrix_mul(3), ex12bit(3), ex3d(3), exstars(3)
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28Allegro                          version 4.2.3                 apply_matrix(3)
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