1excamera(3) Allegro manual excamera(3)
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6 excamera - Viewing a 3d world from an arbitrary camera position. Alle‐
7 gro game programming library.
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10 #include <allegro.h>
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13 Example excamera
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16 This program demonstrates how to use the get_camera_matrix() function
17 to view a 3d world from any position and angle. The example draws a
18 checkered floor through a viewport region on the screen. You can use
19 the keyboard to move around the camera or modify the size of the view‐
20 port. The keys that can be used with this example are displayed between
21 brackets at the top of the screen.
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25 BITMAP(3), END_OF_MAIN(3), MATRIX_f(3), POLYTYPE_FLAT(3), SCREEN_H(3),
26 SCREEN_W(3), V3D_f(3), allegro_error(3), allegro_init(3), allegro_mes‐
27 sage(3), apply_matrix_f(3), blit(3), clear_to_color(3), clip3d_f(3),
28 create_bitmap(3), desktop_palette(3), destroy_bitmap(3), font(3),
29 get_camera_matrix_f(3), get_vector_rotation_matrix_f(3),
30 install_int_ex(3), install_keyboard(3), install_timer(3), key(3),
31 key_shifts(3), makecol(3), persp_project_f(3), poll_keyboard(3), poly‐
32 gon(3), polygon3d_f(3), rect(3), screen(3), set_clip_rect(3),
33 set_gfx_mode(3), set_palette(3), set_projection_viewport(3),
34 textprintf_ex(3), vsync(3)
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38Allegro version 4.2.3 excamera(3)