1cdk_display(3)             Library Functions Manual             cdk_display(3)
2
3
4

NAME

6       cdk_display - Curses Development Kit Display Capabilities.
7

SYNOPSIS

9       Cdk  has a number of pre-defined display types.  The following are out‐
10       lined in this manual page:
11
12       · How To Use Colors
13
14       · How To Use Different Character Attributes
15
16       · How To Justify Strings
17
18       · How To Use Special Drawing Characters
19
20       · Edit/Display Type Codes (EDisplayType)
21

DESCRIPTION

23       Cdk has special formatting commands which can be included in any string
24       which  add highlights, justification, or even colors to a basic string.
25       These attributes, once set, remain in effect until changed  explicitly,
26       or until the end of the string.
27
28       This manual page outlines and demonstrates how they work.
29
30   How To Use Colors
31       Cdk  has  the  capability to display colors in almost every string type
32       displayed in a Cdk widget.  To turn on colors,  the  function  initCDK‐
33       Color  has  to  be called.  When this function is called 64 color pairs
34       are created.  Normally the color pairs are accessed via the  COLOR_PAIR
35       macro.  You can still do this, but creating a string with multiple col‐
36       ors gets terribly difficult.  That is why the color commands were  cre‐
37       ated.
38
39       The  color settings are stored directly in the string.  When the widget
40       is created or activated, the string is converted to take  advantage  of
41       any color commands in the string.  To turn on a color pair insert </XX>
42       into the string; where XX is a numeric value from 0 to 64.  Color  pair
43       0  is  the  standard  default color pair for the screen.  To turn off a
44       color pair use the format command <!XX> where XX  is  a  numeric  value
45       from 0 to 64.
46
47       The following example demonstrates the use of the color commands.
48
49                      ----------------------------------------
50       #include <cdk.h>
51
52       void main()
53       {
54          CDKSCREEN   *cdkscreen;
55          CDKLABEL    *demo;
56          WINDOW      *screen;
57          char        *mesg[4];
58
59          /* Initialize the Cdk screen.   */
60          screen = initscr();
61          cdkscreen = initCDKScreen (screen);
62
63          /* Set the labels up.      */
64          mesg[0] = "</1>This line should have a yellow foreground and a blue background.<!1>";
65          mesg[1] = "</2>This line should have a white  foreground and a blue background.<!2>";
66          mesg[2] = "</3>This line should have a yellow foreground and a red  background.<!3>";
67          mesg[3] = "<C>This line should be set to whatever the screen default is.";
68
69          /* Declare the labels.     */
70          demo   = newCDKLabel (cdkscreen, CENTER, CENTER, mesg, 4, TRUE, TRUE);
71
72          /* Draw the label          */
73          drawCDKLabel (demo, TRUE);
74          waitCDKLabel (demo, ' ');
75
76          /* Clean up           */
77          destroyCDKLabel (demo);
78          destroyCDKScreen (cdkscreen);
79          endCDK();
80          exit (0);
81       }
82                      ----------------------------------------
83
84   How To Use Different Character Attributes
85       Cdk  also  provides  attribute commands which allow different character
86       attributes to be displayed  in  a  Cdk  widget.   To  use  a  character
87       attribute  the format command is </X> where X is one of several command
88       characters.  To turn a attribute off use the command <!X>.  The follow‐
89       ing table outlines the command characters:
90
91              ┌────────────────────────────────────────────────────────┐
92Command Character   Character Attribute                 
93              ├────────────────────────────────────────────────────────┤
94              │B                   Bold                                │
95              │U                   Underline                           │
96              │K                   Blink                               │
97              │R                   Reverse                             │
98              │S                   Standout                            │
99              │D                   Dim                                 │
100              │N                   Normal                              │
101              └────────────────────────────────────────────────────────┘
102       The  following  example  demonstrates  the  use  of  character  display
103       attributes.
104
105
106                      ----------------------------------------
107       #include <cdk.h>
108
109       void main()
110       {
111          CDKSCREEN    *cdkscreen;
112          CDKLABEL     *demo;
113          WINDOW       *screen;
114          char         *mesg[4];
115
116          /* Initialize the Cdk screen.  */
117          screen = initscr();
118          cdkscreen = initCDKScreen (screen);
119
120          /* Set the labels up.  */
121          mesg[0] = "</B/1>Bold text            yellow foreground / blue background.<!1>";
122          mesg[1] = "</U/2>Underlined text      white  foreground / blue background.<!2>";
123          mesg[2] = "</K/3>Blinking text        yellow foreground / red  background.<!3>";
124          mesg[3] = "<C>This line uses the screen default colors.";
125
126          /* Declare the labels.  */
127          demo = newCDKLabel (cdkscreen, CENTER, CENTER, mesg, 4, TRUE, TRUE);
128
129          /* Draw the label */
130          drawCDKLabel (demo, TRUE);
131          waitCDKLabel (demo, ' ');
132
133          /* Clean up */
134          destroyCDKLabel (demo);
135          destroyCDKScreen (cdkscreen);
136          endCDK();
137          exit (0);
138       }
139                      ----------------------------------------
140
141       Note that color commands and format commands can be  mixed  inside  the
142       same  format  marker.   The  above example underlines the label marker,
143       which also sets color pair number 2.
144
145   How To Justify Strings
146       Justification commands can left justify, right  justify,  or  center  a
147       string  of text.  To use a justification format in a string the command
148       <X> is used.  The following table lists the format commands:
149
150             ┌─────────────────────────────────────────────────────────┐
151Command           Action.                                
152             ├─────────────────────────────────────────────────────────┤
153             │<L>               Left Justified. Default if not stated. │
154             │<C>               Centered text.                         │
155             │<R>               Right justified.                       │
156             │<I=X>             Indent the line X characters.          │
157             │<B=X>             Bullet. X is the bullet string to use. │
158             │<F=X>             Links in a file where X is  the  file‐ │
159             │                  name.  This works only with the viewer │
160             │                  widget.                                │
161             └─────────────────────────────────────────────────────────┘
162       The following example demonstrates how to use  the  justification  com‐
163       mands in a Cdk widget.
164                      ----------------------------------------
165       #include <cdk.h>
166
167       void main()
168       {
169          CDKSCREEN    *cdkscreen;
170          CDKLABEL     *demo;
171          WINDOW       *screen;
172          char         *mesg[4];
173
174          /* Initialize the Cdk screen.  */
175          screen = initscr();
176          cdkscreen = initCDKScreen (screen);
177
178          /* Set the labels up.  */
179          mesg[0] = "<R></B/1>This line should have a yellow foreground and a blue background.<!1>";
180          mesg[1] = "</U/2>This line should have a white  foreground and a blue background.<!2>";
181          mesg[2] = "<B=+>This is a bullet.";
182          mesg[3] = "<I=10>This is indented 10 characters.";
183          mesg[4] = "<C>This line should be set to whatever the screen default is.";
184
185          /* Declare the labels.  */
186          demo = newCDKLabel (cdkscreen, CENTER, CENTER, mesg, 5, TRUE, TRUE);
187
188          /* Draw the label */
189          drawCDKLabel (demo, TRUE);
190          waitCDKLabel (demo, ' ');
191
192          /* Clean up */
193          destroyCDKLabel (demo);
194          destroyCDKScreen (cdkscreen);
195          endCDK();
196          exit (0);
197       }
198                      ----------------------------------------
199
200       The  bullet  format  command  can  take  either a single character or a
201       string.  The bullet in the above example would look like
202          + This is a bullet.
203       but if we were to use the following command instead
204          <B=***>This is a bullet.
205       it would look like
206          *** This is a bullet.
207
208       A format command must be at the beginning of the string.
209
210   How To Use Special Drawing Characters
211       Cdk has a set of special drawing characters which can be inserted  into
212       any ASCII file.  In order to use a special character the format command
213       <#XXX> is used.  The following table lists all of the special character
214       commands available.
215
216              ┌────────────────────────────────────────────────────────┐
217Special_Character   Character                           
218              ├────────────────────────────────────────────────────────┤
219              │<#UL>               Upper Left Corner                   │
220              │<#UR>               Upper Right Corner                  │
221              │<#LL>               Lower Left Corner                   │
222              │<#LR>               Lower Right Corner                  │
223              ├────────────────────────────────────────────────────────┤
224              │<#LT>               Left Tee                            │
225              │<#RT>               Right Tee                           │
226              │<#TT>               Top Tee                             │
227              │<#BT>               Bottom Tee                          │
228              ├────────────────────────────────────────────────────────┤
229              │<#HL>               Horizontal Line                     │
230              │<#VL>               Vertical Line                       │
231              ├────────────────────────────────────────────────────────┤
232              │<#PL>               Plus Sign                           │
233              │<#PM>               Plus or Minus Sign                  │
234              │<#DG>               Degree Sign                         │
235              │<#CB>               Checker Board                       │
236              │<#DI>               Diamond                             │
237              │<#BU>               Bullet                              │
238              │<#S1>               Scan line 1                         │
239              │<#S9>               Scan line 9                         │
240              ├────────────────────────────────────────────────────────┤
241              │<#LA>               Left Arrow                          │
242              │<#RA>               Right Arrow                         │
243              │<#TA>               Top Arrow                           │
244              │<#BA>               Bottom Arrow                        │
245              └────────────────────────────────────────────────────────┘
246       The  character formats can be repeated using an optional numeric repeat
247       value.  To repeat a character add the repeat count  within  parentheses
248       to  the  end  of  the character format.  The following example draws 10
249       horizontal-line characters:
250
251       <#HL(10)>
252
253       The following example draws a box within a label window:
254                      ----------------------------------------
255       #include "cdk.h"
256
257       void main()
258       {
259          /* Declare variables.  */
260          CDKSCREEN    *cdkscreen;
261          CDKLABEL     *demo;
262          WINDOW       *cursesWin;
263          char         *mesg[4];
264
265          /* Set up CDK */
266          cursesWin = initscr();
267          cdkscreen = initCDKScreen (cursesWin);
268
269          /* Start CDK Colors */
270          initCDKColor();
271
272          /* Set the labels up.  */
273          mesg[0] = "<C><#UL><#HL(25)><#UR>";
274          mesg[1] = "<C><#VL></R>This text should be boxed.<!R><#VL>";
275          mesg[2] = "<C><#LL><#HL(25)><#LR>";
276          mesg[3] = "<C>While this is not.";
277
278          /* Declare the labels.  */
279          demo = newCDKLabel (cdkscreen, CENTER, CENTER, mesg, 4, TRUE, TRUE);
280
281          /* Is the label NULL???  */
282          if (demo == (CDKLABEL *)NULL)
283          {
284             /* Clean up the memory.  */
285             destroyCDKScreen (cdkscreen);
286
287             /* End curses...  */
288             endCDK();
289
290             /* Spit out a message.  */
291             printf ("Oops. Can't seem to create the label. Is the window too small?\n");
292             exit (1);
293          }
294
295          /* Draw the CDK screen.  */
296          refreshCDKScreen (cdkscreen);
297          waitCDKLabel (demo, ' ');
298
299          /* Clean up */
300          destroyCDKLabel (demo);
301          destroyCDKScreen (cdkscreen);
302          delwin (cursesWin);
303          endCDK();
304          exit (0);
305       }
306                      ----------------------------------------
307
308       Notice that drawn text can also be justified.
309
310   Edit/Display Type Codes (EDisplayType)
311          ┌────────────────────────────────────────────────────────────────┐
312Display_Type      Result                                        
313          ├────────────────────────────────────────────────────────────────┤
314          │vCHAR             Only accepts alphabetic characters.           │
315          │vLCHAR            Only accepts alphabetic characters.  Maps the │
316          │                  character  to lower case when a character has │
317          │                  been accepted.                                │
318          │vUCHAR            Only accepts alphabetic characters.  Maps the │
319          │                  character  to upper case when a character has │
320          │                  been accepted.                                │
321          │vHCHAR            Only accepts alphabetic characters.  Displays │
322          │                  a  period  (.)  when  a  character  has  been │
323          │                  accepted.                                     │
324          │vUHCHAR           Only accepts alphabetic characters.  Displays │
325          │                  a  period (.) and maps the character to upper │
326          │                  case when a character has been accepted.      │
327          │vLHCHAR           Only accepts alphabetic characters.  Displays │
328          │                  a  period (.) and maps the character to lower │
329          │                  case when a character has been accepted.      │
330          │vINT              Only accepts numeric characters.              │
331          │vHINT             Only accepts numeric characters.  Displays  a │
332          │                  period   (.)   when   a  character  has  been │
333          │                  accepted.                                     │
334          │vMIXED            Accepts any character types.                  │
335          │vLMIXED           Accepts any character types.  Maps the  char‐ │
336          │                  acter  to lower case when an alphabetic char‐ │
337          │                  acter has been accepted.                      │
338          │vUMIXED           Accepts any character types.  Maps the  char‐ │
339          │                  acter  to upper case when an alphabetic char‐ │
340          │                  acter has been accepted.                      │
341          │vHMIXED           Accepts  any  character  types.   Displays  a │
342          │                  period   (.)   when   a  character  has  been │
343          │                  accepted.                                     │
344          │vLHMIXED          Accepts  any  character  types.   Displays  a │
345          │                  period  (.)  and  maps the character to lower │
346          │                  case when a character has been accepted.      │
347          │vUHMIXED          Accepts  any  character  types.   Displays  a │
348          │                  period  (.)  and  maps the character to upper │
349          │                  case when a character has been accepted.      │
350          │vVIEWONLY         Uneditable field.                             │
351          └────────────────────────────────────────────────────────────────┘

SEE ALSO

353       cdk(3), cdk_binding(3), cdk_screen(3)
354
355
356
357                                                                cdk_display(3)
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