1destroy_rle_sprite(3) Allegro manual destroy_rle_sprite(3)
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6 destroy_rle_sprite - Destroys an RLE sprite. Allegro game programming
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10 #include <allegro.h>
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13 void destroy_rle_sprite(RLE_SPRITE *sprite);
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16 Destroys an RLE sprite structure previously returned by
17 get_rle_sprite(). If you pass a NULL pointer this function won't do
18 anything. Use this once you are done with an RLE sprite to avoid memory
19 leaks in your program.
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23 get_rle_sprite(3)
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27Allegro version 4.2.3 destroy_rle_sprite(3)