1ex3buf(3)                       Allegro manual                       ex3buf(3)
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NAME

6       ex3buf  -  Mode-X  triple  buffering  and retrace interrupt simulation.
7       Allegro game programming library.
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SYNOPSIS

10       #include <allegro.h>
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13       Example ex3buf
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DESCRIPTION

16       This program demonstrates the use of triple buffering.  Several  trian‐
17       gles  are displayed rotating and bouncing on the screen until you press
18       a key. Note that on some platforms you can't get real  hardware  triple
19       buffering.   The  Allegro  code  remains  the same, but most likely the
20       graphic driver will emulate it. Unfortunately, in these cases you can't
21       expect the animation to be completely smooth and flicker free.
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SEE ALSO

25       BITMAP(3), END_OF_MAIN(3), SCREEN_H(3), SCREEN_W(3), acquire_bitmap(3),
26       allegro_error(3), allegro_init(3), allegro_message(3), clear_bitmap(3),
27       clear_keybuf(3),       create_video_bitmap(3),      desktop_palette(3),
28       destroy_bitmap(3), enable_triple_buffer(3), fixcos(3),  fixed(3),  fix‐
29       mul(3),    fixsin(3),    fixtoi(3),    font(3),    gfx_capabilities(3),
30       install_keyboard(3),  install_mouse(3),  install_timer(3),   itofix(3),
31       keypressed(3),  poll_scroll(3),  release_bitmap(3),  request_video_bit‐
32       map(3), screen(3), set_gfx_mode(3), set_palette(3), textout_ex(3), tri‐
33       angle(3), ustrzcpy(3)
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37Allegro                          version 4.2.3                       ex3buf(3)
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