1exaccel(3) Allegro manual exaccel(3)
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6 exaccel - Using offscreen video memory to store source graphics for
7 VBE/AF. Allegro game programming library.
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10 #include <allegro.h>
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13 Example exaccel
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16 This program demonstrates how to use an offscreen part of the video
17 memory to store source graphics for a hardware accelerated graphics
18 driver. The example loads the `mysha.pcx' file and then blits it sev‐
19 eral times on the screen. Depending on whether you have enough video
20 memory and Allegro supports the hardware acceleration features of your
21 card, your success running this example may be none at all, sluggish
22 performance due to software emulation, or flicker free smooth hardware
23 accelerated animation.
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27 BITMAP(3), END_OF_MAIN(3), PALETTE(3), SCREEN_H(3), SCREEN_W(3),
28 acquire_bitmap(3), allegro_error(3), allegro_init(3), allegro_mes‐
29 sage(3), blit(3), clear_bitmap(3), create_video_bitmap(3), destroy_bit‐
30 map(3), font(3), gfx_capabilities(3), install_keyboard(3),
31 install_timer(3), keypressed(3), load_bitmap(3), readkey(3),
32 release_bitmap(3), replace_filename(3), screen(3), set_gfx_mode(3),
33 set_palette(3), show_video_bitmap(3), textout_ex(3), textprintf_ex(3)
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37Allegro version 4.2.3 exaccel(3)