1fade_in_range(3) Allegro manual fade_in_range(3)
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6 fade_in_range - Gradually fades a part of the palette from black. Alle‐
7 gro game programming library.
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10 #include <allegro.h>
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13 void fade_in_range(const PALETTE p, int speed, int from, int to);
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16 Gradually fades a part of the palette from a black screen to the speci‐
17 fied palette. The speed is from 1 (the slowest) up to 64 (instanta‐
18 neous). This routine only affects colors between from and to (inclu‐
19 sive: pass 0 and 255 to fade the entire palette).
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21 Note that this function will block your game while the fade is in
22 effect, and it won't work right visually if you are not in an 8 bit
23 color depth resolution.
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27 fade_in(3)
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31Allegro version 4.2.3 fade_in_range(3)