1init_dialog(3) Allegro manual init_dialog(3)
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6 init_dialog - Low level initialisation of a dialog. Allegro game pro‐
7 gramming library.
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10 #include <allegro.h>
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13 DIALOG_PLAYER *init_dialog(DIALOG *dialog, int focus_obj);
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16 This function provides lower level access to the same functionality as
17 do_dialog(), but allows you to combine a dialog box with your own pro‐
18 gram control structures. It initialises a dialog, returning a pointer
19 to a player object that can be used with update_dialog() and shut‐
20 down_dialog(). With these functions, you could implement your own ver‐
21 sion of do_dialog() with the lines:
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23 DIALOG_PLAYER *player = init_dialog(dialog, focus_obj);
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25 while (update_dialog(player))
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28 return shutdown_dialog(player);
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30 Note that you are responsible for showing and hiding the mouse cursor,
31 which do_dialog would otherwise do for you, or saving and restoring the
32 screen contents, as popup_dialog would do for you.
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36 update_dialog(3), shutdown_dialog(3), do_dialog(3)
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40Allegro version 4.2.3 init_dialog(3)