1joy(3)                          Allegro manual                          joy(3)
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NAME

6       joy - Global array of joystick state information. Allegro game program‐
7       ming library.
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SYNOPSIS

10       #include <allegro.h>
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12
13       extern JOYSTICK_INFO joy[n];
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DESCRIPTION

16       Global array of joystick state information, which  is  updated  by  the
17       poll_joystick()  function.  Only  the first num_joysticks elements will
18       contain meaningful information. The JOYSTICK_INFO structure is  defined
19       as:
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21          typedef struct JOYSTICK_INFO
22          {
23             int flags;                       - status flags for this
24                                                joystick
25             int num_sticks;                  - how many stick inputs?
26             int num_buttons;                 - how many buttons?
27             JOYSTICK_STICK_INFO stick[n];    - stick state information
28             JOYSTICK_BUTTON_INFO button[n];  - button state information
29          } JOYSTICK_INFO;
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31       The button status is stored in the structure:
32
33          typedef struct JOYSTICK_BUTTON_INFO
34          {
35             int b;                           - boolean on/off flag
36             char *name;                      - description of this
37                                                button
38          } JOYSTICK_BUTTON_INFO;
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40       You may wish to display the button names as part of an input configura‐
41       tion screen to let the user choose what game function will be performed
42       by  each  button,  but in simpler situations you can safely assume that
43       the first two elements in the button array  will  always  be  the  main
44       trigger controls.
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46       Each  joystick will provide one or more stick inputs, of varying types.
47       These can be digital controls which snap to specific positions  (eg.  a
48       gamepad  controller,  the  coolie  hat  on a Flightstick Pro or Wingman
49       Extreme, or a normal joystick which hasn't  yet  been  calibrated),  or
50       they  can be full analogue inputs with a smooth range of motion. Sticks
51       may also have different numbers of axes, for example  a  normal  direc‐
52       tional control has two, but the Flightstick Pro throttle is only a sin‐
53       gle axis, and it is possible that the system could be extended  in  the
54       future  to  support  full 3d controllers. A stick input is described by
55       the structure:
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57          typedef struct JOYSTICK_STICK_INFO
58          {
59             int flags;                       - status flags for this
60                                                input
61             int num_axis;                    - how many axes do we
62                                                have? (note the misspelling)
63             JOYSTICK_AXIS_INFO axis[n];      - axis state information
64             char *name;                      - description of this
65                                                input
66          } JOYSTICK_STICK_INFO;
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68       A single joystick may provide several different stick inputs,  but  you
69       can safely assume that the first element in the stick array will always
70       be the main directional controller.
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72       Information about each of the stick axis is stored in the substructure:
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74          typedef struct JOYSTICK_AXIS_INFO
75          {
76             int pos;                         - analogue axis position
77             int d1, d2;                      - digital axis position
78             char *name;                      - description of this axis
79          } JOYSTICK_AXIS_INFO;
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81       This provides both analogue input in the pos field (ranging  from  -128
82       to  128  or  from  0 to 255, depending on the type of the control), and
83       digital values in the d1 and d2 fields. For  example,  when  describing
84       the X-axis position, the pos field will hold the horizontal position of
85       the joystick, d1 will be set if it is moved left, and d2 will be set if
86       it  is moved right. Allegro will fill in all these values regardless of
87       whether it is using a digital or analogue joystick, emulating  the  pos
88       field for digital inputs by snapping it to the min, middle, and maximum
89       positions, and emulating the d1 and d2 values for an analogue stick  by
90       comparing the current position with the centre point.
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92       The joystick flags field may contain any combination of the bit flags:
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94       JOYFLAG_DIGITAL This control is currently providing digital input.
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96       JOYFLAG_ANALOGUE This control is currently providing analogue input.
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98       JOYFLAG_CALIB_DIGITAL This control will be capable of providing digital
99       input once it has been calibrated, but is not doing this at the moment.
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101       JOYFLAG_CALIB_ANALOGUE This control will be capable of  providing  ana‐
102       logue  input  once it has been calibrated, but is not doing this at the
103       moment.
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105       JOYFLAG_CALIBRATE Indicates that this control needs to  be  calibrated.
106       Many devices require multiple calibration steps, so you should call the
107       calibrate_joystick() function from a loop until this flag is cleared.
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109       JOYFLAG_SIGNED Indicates that the analogue axis position is  in  signed
110       format,  ranging  from  -128 to 128. This is the case for all 2d direc‐
111       tional controls.
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113       JOYFLAG_UNSIGNED Indicates  that  the  analogue  axis  position  is  in
114       unsigned  format,  ranging  from  0 to 255. This is the case for all 1d
115       throttle controls.
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117       Note for people who spell funny: in case you don't like having to  type
118       "analogue",  there  are some #define aliases in allegro/joystick.h that
119       will allow you to write "analog" instead.
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SEE ALSO

123       install_joystick(3), poll_joystick(3), num_joysticks(3), calibrate_joy‐
124       stick(3), calibrate_joystick_name(3), exjoy(3)
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128Allegro                          version 4.2.3                          joy(3)
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