1crossedit(6) CrossFire Game Server Manual crossedit(6)
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6 crossedit - A map-editor for the game Crossfire.
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9 crossedit [-debug] [-pix] [-e <map_level> | <height>x<width>]
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12 crossedit enables you to design maps for the game Crossfire.
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15 -debug Enable debug
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17 -pix Use pixmaps instead of fonts.
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20 -e Specify the level of the map to edit after this argument.
21 Alternatively, if it is a new level, you can specify its
22 size in the format "<height>x<width>"
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25 If you start crossfire with the -e <map-level> option, you will
26 enter the editor and be allowed to change a map. If the level
27 you specified doesn't exist, you will start creating a new
28 (remember to specify the name of the level before clicking on
29 the save button).
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31 To change a map, select items from the list of archetypes by
32 moving the scrollbar with the left and right mouse-button, and
33 then clicking on any item. You can also click on any of the
34 backgrounds displayed above the list of archetypes. After you
35 have selected something, you can put it into the map by pressing
36 the left mousebutton. To put something on top of another thing,
37 use the right mouse button. To remove all items on one spot,
38 first choose the background which is empty (the last one) and
39 then click the left button somewhere on the map. If you use the
40 right instead, only the top item will be deleted. You can do
41 any of these things repeatedly by holding down the button in
42 question and move the mouse around. To scroll the map-window,
43 use the cursor keys or press the middle button on the mouse
44 while pointing on the scrollbars.
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46 To save a map, click on the save button. Check that you have
47 specified the map-name before doing this (in case you started
48 editing on a new map). To load another map, just click in the
49 "Level:" button and type in a new level (followed by return) and
50 then click on the load button. The width and height of a map
51 can be changed by clicking on the respective button and typing
52 in a new number (followed by return). The position that the
53 players enters the map on can be changed by clicking on either
54 of the "start" buttons and then clicking someplace on the map.
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56 To change where an exit-object leads, click on it (after having
57 placed it on the map) with the middle mouse button. Then change
58 "Level:", "X:" and "Y:" by clicking and typing. If it's level
59 is 0, it automatically leads to the next level. If X and Y is
60 0, the players will start in the default start positions on the
61 next level. Some other items can also be edited in the same
62 fashion, like gates, buttons, handles, holes, teleporters, etc.
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65 LIBDIR/archetypes
66 Global objects which can be put on the maps are stored
67 here.
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69 LIBDIR/mapindex
70 A list of all maps, and their corresponding number is
71 kept here.
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73 LIBDIR/maps/*.om
74 The files which contains the background of the maps.
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76 LIBDIR/maps/*.oo
77 The files which contains the objects of the maps.
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80 SEE ALSO
81 crossfire
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84 Please let me know about any bugs you find in the game. I know
85 there are plenty of them, and some are mentioned on the TODO
86 file which is supplied with the game.
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89 Copyright (C) 1992 Frank Tore Johansen (frankj@ifi.uio.no)
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91 Authors and contributors to this program:
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93 frankj@ifi.uio.no (Frank Tore Johansen)
94 kjetilho@ifi.uio.no (Kjetil Torgrim Homme)
95 tvangod@ecst.csuchico.edu (Tyler)
96 elmroth@cd.chalmers.se (Tony Elmroth)
97 dougal.scott@fcit.monasu.edu.au (Dougal Scott)
98 wchuang@athena.mit.edu (William)
99 ftww@cs.su.oz.au (Geoff Bailey)
100 jorgens@flipper.pvv.unit.no (Kjetil Wiekhorst Jørgensen)
101 c.blackwood@rdt.monash.edu.au (Cameron Blackwood)
102 jtraub+@cmu.edu (Joseph L. Traub)
103 rgg@aaii.oz.au (Rupert G. Goldie)
104 eanders+@cmu.edu (Eric A. Anderson)
105 eneq@Prag.DoCS.UU.SE (Rickard Eneqvist)
106 Jarkko.Sonninen@lut.fi (Jarkko Sonninen)
107 kholland@sunlab.cit.cornell.du (Karl Holland)
108 vick@bern.docs.uu.se (Mikael Lundgren)
109 mol@meryl.csd.uu.se (Mikael Olsson)
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111 Feb 04 2004 crossedit(6)