1WESNOTH(6) Battle for Wesnoth WESNOTH(6)
2
3
4
6 wesnoth - Battle for Wesnoth, a turn-based fantasy strategy game
7
9 wesnoth [OPTIONS] [PATH_TO_DATA]
10
12 Battle for Wesnoth is a turn-based fantasy strategy game.
13
14 Defeat all enemy leaders using a well-chosen cadre of troops, taking
15 care to manage your resources of gold and villages. All units have
16 their own strengths and weaknesses; to win, deploy your forces to their
17 best advantage while denying your foes the chance to do the same. As
18 units gain experience, they acquire new abilities and become more pow‐
19 erful. Play in your own language and test your skill against a smart
20 computer opponent, or join Wesnoth's large community of on-line play‐
21 ers. Create your own custom units, scenarios or campaigns, and share
22 them with others.
23
25 --bpp number
26 sets BitsPerPixel value. Example: --bpp 32
27
28 -c, --campaign
29 goes directly to the campaign selection menu.
30
31 --config-dir name
32 sets the user configuration directory to name under $HOME or "My
33 Documents\My Games" for windows.
34
35 --config-path
36 prints the path of the user configuration directory and exits.
37
38 -d, --debug
39 enables additional command mode options in-game (see the wiki
40 page at http://www.wesnoth.org/wiki/CommandMode for more infor‐
41 mation about command mode).
42
43 -e, --editor file
44 start the in-game map editor directly. If file is specified,
45 equivalent to -e --load
46
47 --fps displays the number of frames per second the game is currently
48 running at, in a corner of the screen.
49
50 -f, --fullscreen
51 runs the game in full screen mode.
52
53 --gunzip infile.gz
54 decompresses a file which should be in gzip format and stores it
55 without the .gz suffix. The infile.gz will be removed.
56
57 --gzip infile
58 compresses a file in gzip format, stores it as infile.gz and
59 removes infile.
60
61 -h, --help
62 displays a summary of command line options to standard output,
63 and exits.
64
65 -l, --load file
66 loads the savegame file from the standard save game directory.
67 If the -e or --editor option is used as well, starts the editor
68 with the map from file open. If it is a directory, the editor
69 will start with a load map dialog opened there.
70
71 --log-level=domain1,domain2,...
72 sets the severity level of the log domains. all can be used to
73 match any log domain. Available levels: error, warn‐
74 ing, info, debug. By default the error level is used.
75
76 --logdomains
77 Dumps a list of all log domains and exits.
78
79 --max-fps
80 the number of frames per second the game can show, the value
81 should be between the 1 and 1000, the default is 50.
82
83 -m, --multiplayer
84 runs a multiplayer game. There are additional options that can
85 be used together with --multiplayer as explained below. Only
86 these additional options can follow --multiplayer.
87
88 --no-delay
89 runs the game without any delays for graphic benchmarking. This
90 is automatically enabled by --nogui.
91
92 --nocache
93 disables caching of game data.
94
95 --nomusic
96 runs the game without music.
97
98 --nosound
99 runs the game without sounds and music.
100
101 --path prints the name of the game data directory and exits.
102
103 -r XxY, --resolution XxY
104 sets the screen resolution. Example: -r 800x600
105
106 --smallgui
107 allows to use screen resolutions down to 800x480 and resizes a
108 few interface elements.
109
110 -s, --server [host]
111 connects to the specified host if any, otherwise connect to the
112 first server in preferences. Example: --server server.wes‐
113 noth.org
114
115 -t, --test
116 runs the game in a small test scenario.
117
118 --validcache
119 assumes that the cache is valid. (dangerous)
120
121 -v, --version
122 shows the version number and exits.
123
124 -w, --windowed
125 runs the game in windowed mode.
126
127 --with-replay
128 replays the game loaded with the --load option.
129
131 The side-specific multiplayer options are marked with number. number
132 has to be replaced by a side number. It usually is 1 or 2 but depends
133 on the number of players possible in the chosen scenario.
134
135 --ai_confignumber=value
136 selects a configuration file to load for the AI controller for
137 this side.
138
139 --algorithmnumber=value
140 selects a non-standard algorithm to be used by the AI controller
141 for this side. Available values: idle_ai and sample_ai.
142
143 --controllernumber=value
144 selects the controller for this side. Available values: human
145 and ai.
146
147 --era=value
148 use this option to play in the selected era instead of the
149 Default era. The era is chosen by an id. Eras are described in
150 the data/multiplayer/eras.cfg file.
151
152 --exit-at-end
153 exits once the scenario is over, without displaying vic‐
154 tory/defeat dialog which requires the user to click OK. This is
155 also used for scriptable benchmarking.
156
157 --nogui
158 runs the game without the GUI. Must appear before --multiplayer
159 to have the desired effect.
160
161 --parmnumber=name:value
162 sets additional parameters for this side. This parameter depends
163 on the options used with --controller and --algorithm. It
164 should only be useful for people designing their own AI. (not
165 yet documented completely)
166
167 --scenario=value
168 selects a multiplayer scenario by id. The default scenario id is
169 multiplayer_The_Freelands.
170
171 --sidenumber=value
172 selects a faction of the current era for this side. The faction
173 is chosen by an id. Factions are described in the data/multi‐
174 player.cfg file.
175
176 --turns=value
177 sets the number of turns for the chosen scenario. The default is
178 50.
179
181 Normal exit status is 0. An exit status of 1 indicates an (SDL, video,
182 fonts, etc) initialization error. An exit status of 2 indicates an
183 error with the command line options.
184
186 Written by David White <davidnwhite@verizon.net>.
187 Edited by Nils Kneuper <crazy-ivanovic@gmx.net>, ott <ott@gaon.net> and
188 Soliton <soliton.de@gmail.com>.
189 This manual page was originally written by Cyril Bouthors
190 <cyril@bouthors.org>.
191 Visit the official homepage: http://www.wesnoth.org/
192
194 Copyright © 2003-2009 David White <davidnwhite@verizon.net>
195 This is Free Software; this software is licensed under the GPL version
196 2, as published by the Free Software Foundation. There is NO warranty;
197 not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
198
200 wesnoth_editor(6), wesnothd(6)
201
202
203
204wesnoth 2009 WESNOTH(6)