1WESNOTH(6) Battle for Wesnoth WESNOTH(6)
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6 wesnoth - Battle for Wesnoth, a turn-based fantasy strategy game
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9 wesnoth [OPTIONS] [PATH_TO_DATA]
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12 Battle for Wesnoth is a turn-based fantasy strategy game.
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14 Defeat all enemy leaders using a well-chosen cadre of troops, taking
15 care to manage your resources of gold and villages. All units have
16 their own strengths and weaknesses; to win, deploy your forces to their
17 best advantage while denying your foes the chance to do the same. As
18 units gain experience, they acquire new abilities and become more pow‐
19 erful. Play in your own language and test your skill against a smart
20 computer opponent, or join Wesnoth's large community of online players.
21 Create your own custom units, scenarios or campaigns, and share them
22 with others.
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25 --all-translations
26 Show all translations in the in-game language selection list,
27 even if they are deemed insufficiently complete.
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29 --bunzip2 infile.bz2
30 decompresses a file which should be in bzip2 format and stores
31 it without the .bz2 suffix. The infile.bz2 will be removed.
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33 --bzip2 infile
34 compresses a file in bzip2 format, stores it as infile.bz2 and
35 removes infile.
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37 -c[id_campaign], --campaign[=id_campaign]
38 goes directly to the campaign with id id_campaign. A selection
39 menu will appear if no id was specified.
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41 --campaign-difficulty[=difficulty]
42 The difficulty of the specified campaign (1 to max). If none
43 specified, the campaign difficulty selection widget will appear.
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45 --campaign-scenario id_scenario
46 The id of the scenario from the specified campaign. The default
47 is the first scenario.
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49 --campaign-skip-story
50 Skip [story] screens and dialog through the end of the start
51 event.
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53 --clock
54 Adds the option to show a clock for testing the drawing timer.
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56 --config-dir name
57 Deprecated, use --userdata-dir.
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59 --config-path
60 Deprecated, use --userdata-path.
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62 --core id_core
63 overrides the loaded core with the one whose id is specified.
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65 --data-dir directory
66 overrides the data directory with the one specified
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68 --data-path
69 prints the path of the data directory and exits.
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71 -d, --debug
72 enables additional command mode options in-game (see the wiki
73 page at https://www.wesnoth.org/wiki/CommandMode for more infor‐
74 mation about command mode).
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76 --debug-lua
77 enables some Lua debugging mechanisms
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79 --strict-lua
80 disallow deprecated Lua API calls
81
82 -D,--diff left-file right-file
83 diffs the two WML files; does not preprocess them first (to do
84 that, run them through -p first). Outputs the diff as DiffWML on
85 standard output or to the file indicated by --output.
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87 -e[file], --editor[=file]
88 start the in-game map editor directly. If file is specified,
89 equivalent to -l --load.
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91 --fps displays the number of frames per second the game is currently
92 running at in a corner of the screen as well as writes these
93 values to a file in the userdata directory.
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95 -f, --fullscreen
96 runs the game in full screen mode.
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98 --gunzip infile.gz
99 decompresses a file which should be in gzip format and stores it
100 without the .gz suffix. The infile.gz will be removed.
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102 --gzip infile
103 compresses a file in gzip format, stores it as infile.gz and re‐
104 moves infile.
105
106 -h, --help
107 displays a summary of command line options to standard output,
108 and exits.
109
110 -l, --load file
111 loads the savegame file from the standard save game directory.
112 If the -e or --editor option is used as well, starts the editor
113 with the map from file open. If it is a directory, the editor
114 will start with a load map dialog opened there.
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116 -L, --language lang
117 uses language lang (symbol) this session. Example: --language
118 ang_GB@latin
119
120 --log-level=domain1,domain2,...
121 sets the severity level of the log domains. all can be used to
122 match any log domain. Available levels: error, warn‐
123 ing, info, debug, none. By default the warning level is used
124 for most domains, but deprecation defaults to none unless com‐
125 bined with the -d option.
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127 --log-precise
128 shows the timestamps in log output with more precision.
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130 --log-strict
131 sets the strict level of the logger. Any messages sent to log
132 domains of this level or more severe will cause the unit test to
133 fail regardless of the victory result. Only relevant when used
134 with -u.
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136 --logdomains[=filter]
137 lists defined log domains (only the ones containing filter if
138 used) and exits
139
140 --max-fps fps
141 the number of frames per second the game can show, the value
142 should be between 1 and 1000, the default is the monitor's re‐
143 fresh rate.
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145 -m, --multiplayer
146 runs a multiplayer game. There are additional options that can
147 be used together with --multiplayer as explained below.
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149 --mp-test
150 load the test mp scenarios.
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152 --new-widgets
153 there is a new WIP widget toolkit, this option enables it. This
154 is very experimental, don't fill bug reports since most are
155 known. Parts of the library are deemed stable and will work
156 without this switch.
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158 --nodelay
159 runs the game without any delays for graphic benchmarking. This
160 is automatically enabled by --nogui.
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162 --noaddons
163 disables loading of user addons.
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165 --nocache
166 disables caching of game data.
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168 --nogui
169 runs the game without the GUI. Only available in combination
170 with --multiplayer or --screenshot or --plugin.
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172 --nobanner
173 suppress the startup banner.
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175 --nomusic
176 runs the game without music.
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178 --noreplaycheck
179 don't try to validate replay of unit test. Only relevant when
180 used with -u.
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182 --nosound
183 runs the game without sounds and music.
184
185 --output file
186 output to the specified file. Applicable to diffing operations.
187
188 --password password
189 uses password when connecting to a server, ignoring other pref‐
190 erences. Unsafe.
191
192 --plugin script
193 (experimental) load a script which defines a Wesnoth plugin.
194 Similar to --script, but Lua file should return a function which
195 will be run as a coroutine and periodically woken up with up‐
196 dates.
197
198 -P,--patch base-file patch-file
199 applies a DiffWML patch to a WML file; does not preprocess ei‐
200 ther of the files. Outputs the patched WML to standard output
201 or to the file indicated by --output.
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203 -p, --preprocess source-file/folder target-directory
204 preprocesses a specified file/folder. For each file(s) a plain
205 .cfg file and a processed .cfg file will be written in specified
206 target directory. If a folder is specified, it will be prepro‐
207 cessed recursively based on the known preprocessor rules. The
208 common macros from the "data/core/macros" directory will be pre‐
209 processed before the specified resources. Example: -p ~/wes‐
210 noth/data/campaigns/tutorial ~/result. For details regarding
211 the preprocessor visit: https://wiki.wesnoth.org/Preprocessor‐
212 Ref#Command-line_preprocessor.
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214 --preprocess-defines=DEFINE1,DEFINE2,...
215 comma separated list of defines to be used by the --preprocess
216 command. If SKIP_CORE is in the define list the "data/core" di‐
217 rectory won't be preprocessed.
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219 --preprocess-input-macros source-file
220 used only by the --preprocess command. Specifies a file that
221 contains [preproc_define]s to be included before preprocessing.
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223 --preprocess-output-macros[=target-file]
224 used only by the --preprocess command. Will output all prepro‐
225 cessed macros in the target file. If the file is not specified
226 the output will be file '_MACROS_.cfg' in the target directory
227 of preprocess's command. The output file can be passed to --pre‐
228 process-input-macros. This switch should be typed before the
229 --preprocess command.
230
231 -r XxY, --resolution XxY
232 sets the screen resolution. Example: -r 800x600.
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234 --render-image image output
235 takes a valid wesnoth 'image path string' with image path func‐
236 tions, and outputs to a .png file. Image path functions are doc‐
237 umented at https://wiki.wesnoth.org/ImagePathFunctionWML.
238
239 -R, --report
240 initializes game directories, prints build information suitable
241 for use in bug reports, and exits.
242
243 --rng-seed number
244 seeds the random number generator with number. Example: --rng-
245 seed 0.
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247 --screenshot map output
248 saves a screenshot of map to output without initializing a
249 screen.
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251 --script file
252 (experimental) file containing a Lua script to control the
253 client.
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255 -s[host], --server[=host]
256 connects to the specified host if any, otherwise connect to the
257 first server in preferences. Example: --server server.wes‐
258 noth.org.
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260 --showgui
261 runs the game with the GUI, overriding any implicit --nogui.
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263 --strict-validation
264 validation errors are treated as fatal errors.
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266 -t[scenario_id], --test[=scenario_id]
267 runs the game in a small test scenario. The scenario should be
268 one defined with a [test] WML tag. The default is test. A
269 demonstration of the [micro_ai] feature can be started with mi‐
270 cro_ai_test. Implies --nogui.
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272 --translations-over percent
273 Set the standard for deeming a translation is complete enough to
274 show in the in-game language list to percent. Valid values are
275 0 to 100.
276
277 -u, --unit scenario-id
278 runs the specified test scenario as a unit test. Implies
279 --nogui.
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281 --unsafe-scripts
282 makes the package package available to lua scripts, so that they
283 can load arbitrary packages. Do not do this with untrusted
284 scripts! This action gives lua the same permissions as the wes‐
285 noth executable.
286
287 -S,--use-schema path
288 sets the WML schema for use with -V,--validate.
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290 --userconfig-dir name
291 sets the user configuration directory to name under $HOME or "My
292 Documents\My Games" for windows. You can also specify an abso‐
293 lute path for the configuration directory outside the $HOME or
294 "My Documents\My Games". On Windows it is also possible to spec‐
295 ify a directory relative to the process working directory by us‐
296 ing path starting with ".\" or "..\". Under X11 this defaults
297 to $XDG_CONFIG_HOME or $HOME/.config/wesnoth, on other systems
298 to the userdata path.
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300 --userconfig-path
301 prints the path of the user configuration directory and exits.
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303 --userdata-dir name
304 sets the userdata directory to name under $HOME or "My Docu‐
305 ments\My Games" for windows. You can also specify an absolute
306 path for the userdata directory outside the $HOME or "My Docu‐
307 ments\My Games". On Windows it is also possible to specify a di‐
308 rectory relative to the process working directory by using path
309 starting with ".\" or "..\".
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311 --userdata-path
312 prints the path of the userdata directory and exits.
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314 --username username
315 uses username when connecting to a server, ignoring other pref‐
316 erences.
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318 --validate path
319 validates a file against the WML schema.
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321 --validate-addon addon_id
322 validates the WML of the given addon as you play.
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324 --validate-core
325 validates the core WML as you play.
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327 --validate-schema path
328 validates a file as a WML schema.
329
330 --validcache
331 assumes that the cache is valid. (dangerous)
332
333 -v, --version
334 shows the version number and exits.
335
336 -w, --windowed
337 runs the game in windowed mode.
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339 --with-replay
340 replays the game loaded with the --load option.
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343 The side-specific multiplayer options are marked with number. number
344 has to be replaced by a side number. It usually is 1 or 2 but depends
345 on the number of players possible in the chosen scenario.
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347 --ai-config number:value
348 selects a configuration file to load for the AI controller for
349 this side.
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351 --algorithm number:value
352 selects a non-standard algorithm to be used by the AI controller
353 for this side. The algorithm is defined by an [ai] tag, which
354 can be a core one either in "data/ai/ais" or "data/ai/dev" or an
355 algorithm defined by an addon. Available values include: idle_ai
356 and experimental_ai.
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358 --controller number:value
359 selects the controller for this side. Available values: human,
360 ai and null.
361
362 --era value
363 use this option to play in the selected era instead of the De‐
364 fault era. The era is chosen by an id. Eras are described in the
365 data/multiplayer/eras.cfg file.
366
367 --exit-at-end
368 exits once the scenario is over, without displaying victory/de‐
369 feat dialog which normally requires the user to click End Sce‐
370 nario. This is also used for scriptable benchmarking.
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372 --ignore-map-settings
373 do not use map settings, use default values instead.
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375 --label label
376 sets the label for AIs.
377
378 --multiplayer-repeat value
379 repeats a multiplayer game value times. Best to use with --nogui
380 for scriptable benchmarking.
381
382 --parm number:name:value
383 sets additional parameters for this side. This parameter depends
384 on the options used with --controller and --algorithm. It
385 should only be useful for people designing their own AI. (not
386 yet documented completely)
387
388 --scenario value
389 selects a multiplayer scenario by id. The default scenario id is
390 multiplayer_The_Freelands.
391
392 --side number:value
393 selects a faction of the current era for this side. The faction
394 is chosen by an id. Factions are described in the data/multi‐
395 player.cfg file.
396
397 --turns value
398 sets the number of turns for the chosen scenario. By default no
399 turn limit is set.
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402 Normal exit status is 0. An exit status of 1 indicates an (SDL, video,
403 fonts, etc) initialization error. An exit status of 2 indicates an er‐
404 ror with the command line options.
405 When running unit tests (with -u), the exit status is different. An
406 exit status of 0 indicates that the test passed, and 1 indicates that
407 the test failed. An exit status of 3 indicates that the test passed,
408 but produced an invalid replay file. An exit status of 4 indicates that
409 the test passed, but the replay produced errors. These latter two are
410 only returned if --noreplaycheck is not passed.
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413 Written by David White <davidnwhite@verizon.net>.
414 Edited by Nils Kneuper <crazy-ivanovic@gmx.net>, ott <ott@gaon.net> and
415 Soliton <soliton.de@gmail.com>.
416 This manual page was originally written by Cyril Bouthors
417 <cyril@bouthors.org>.
418 Visit the official homepage: https://www.wesnoth.org/
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421 Copyright © 2003-2021 David White <davidnwhite@verizon.net>
422 This is Free Software; this software is licensed under the GPL version
423 2, as published by the Free Software Foundation. There is NO warranty;
424 not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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