1juggler3d(6x)                 XScreenSaver manual                juggler3d(6x)
2
3
4

NAME

6       juggler3d - juggling man screen saver.
7

SYNOPSIS

9       juggler3d  [-display host:display.screen ] [-root ] [-window ] [-mono ]
10       [-install | -noinstall ] [-visual visual ] [-window-id id  ]  [-pattern
11       pattern ] [-tail number ] [-real | -no-real ] [-describe | -no-describe
12       ] [-balls | -no-balls ] [-clubs | -no-clubs ] [-torches | -no-torches ]
13       [-knives  |  -no-knives ] [-rings | -no-rings ] [-bballs | -no-bballs ]
14       [-count count ] [-cycles cycles ] [-delay delay ] [-ncolors  ncolors  ]
15       [-fps]
16

DESCRIPTION

18       Draws a stick-man juggling various collections of objects.
19

OPTIONS

21       juggler3d accepts the following options:
22
23       -display host:display.screen
24               X11 display to use.  Overrides DISPLAY environment variable.
25
26       -root   Draw on the root window.
27
28       -window Draw on a newly-created X window.  This is the default.
29
30       -mono   Draw in monochrome.
31
32       -install | -noinstall
33               Turn on/off installing colormap.
34
35       -visual visual
36               Specify  which  visual  to use.  Legal values are the name of a
37               visual class, or the id number (decimal or hex) of  a  specific
38               visual.
39
40       -window-id id
41               Draw on an already existing X window.
42
43       -pattern " pattern "
44               Specify  juggling  pattern in annotated site-swap notation.  In
45               site-swap notation, the "height" of each throw is given.  E.g.,
46               "3"  is  the  height  needed  to juggle a 3-Cascade.  Note that
47               these sequences need to be chosen carefully,  to  avoid  colli‐
48               sions.
49
50               Annotations indicate relative hand movements or tricks:
51
52               -   Inside throw (default)
53               +   Outside throw
54               =   Cross Throw
55               &   Cross Catch
56               x   Cross Throw and Catch
57               _   Bounce
58
59       -pattern "[ pattern ]"
60               Specify  juggling  pattern  in  annotated  Adam notation.  Adam
61               notation is a little harder to visualize.  Each integer n  rep‐
62               resents  a cyclic permutation of (0...n).  The equivalent site-
63               swap value is determined by calculating how many of the  permu‐
64               tations it takes to get back to the identity.  The largest num‐
65               ber used is the same as the number of objects in  the  pattern.
66               The  advantage  of Adam notation is that these sequences do not
67               need to be chosen carefully, since all possible  sequences  are
68               juggle-able.   Annotations  are  the same as in site-swap nota‐
69               tion.
70
71               For example, both of these describe a 3-Shower:
72
73               -pattern "+5 1"
74
75               -pattern "[+3 1]"
76
77               For further examples, see the  portfolio  list  in  the  source
78               code.
79
80       -tail number
81               Minimum Trail Length.  0 - 100.  Default: 1.  Objects may over‐
82               ride this, for example flaming torches always leave a trail.
83
84       -real|-no-real
85               Turn on/off real-time juggling.  Deprecated.  There  should  be
86               no  need  to turn off real-time juggling, even on slow systems.
87               Adjust speed using -count above.
88
89       -describe|-no-describe
90               Turn on/off pattern descriptions.
91
92       -balls|-no-balls
93               Turn on/off Balls.
94
95       -clubs|-no-clubs
96               Turn on/off Clubs.
97
98       -torches|-no-torches
99               Turn on/off Flaming Torches.
100
101       -knives|-no-knives
102               Turn on/off Knives.
103
104       -rings|-no-rings
105               Turn on/off Rings.
106
107       -bballs|-no-bballs
108               Turn on/off Bowling Balls.
109
110       -count number
111               Speed. 50 - 1000.  Default: 200.  This determines the  expected
112               time  interval between a throw and the next catch, in millisec‐
113               onds.
114
115       -cycles number
116               Performance Length. 50 - 1000.  Default:  1000.   Setting  this
117               smaller will force the juggler to switch patterns (and objects)
118               more often.
119
120       -delay delay
121               Additional delay between  frames,  in  microseconds.   Default:
122               10000.  Deprecated.  Adjust speed using -count.
123
124       -ncolors ncolors
125               Maximum number of colors to use.  Default: 32.
126
127       -fps    Display the current frame rate and CPU load.
128

ENVIRONMENT

130       DISPLAY to get the default host and display number.
131
132       XENVIRONMENT
133               to  get  the  name of a resource file that overrides the global
134               resources stored in the RESOURCE_MANAGER property.
135

SEE ALSO

137       X(1), xscreensaver(1)
138
140       Copyright © 1996,2000,2002,2004 by Tim Auckland.   Permission  to  use,
141       copy,  modify, distribute, and sell this software and its documentation
142       for any purpose is hereby granted without fee, provided that the  above
143       copyright  notice  appear  in  all  copies and that both that copyright
144       notice and this permission notice appear in  supporting  documentation.
145       No  representations are made about the suitability of this software for
146       any purpose.  It is provided "as is" without express  or  implied  war‐
147       ranty.
148

AUTHOR

150       Tim Auckland.
151
152       Converted to OpenGL by Jamie Zawinski, 2009.
153
154
155
156X Version 11               5.15-3.fc14 (18-Oct-2011)             juggler3d(6x)
Impressum