1get_config_text(3) Allegro manual get_config_text(3)
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6 get_config_text - Returns a string translated to the current language.
7 Allegro game programming library.
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10 #include <allegro.h>
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13 const char *get_config_text(const char *msg);
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16 This function is primarily intended for use by internal library code,
17 but it may perhaps be helpful to application programmers as well. It
18 uses the `language.dat' or `XXtext.cfg' files (where XX is a language
19 code) to look up a translated version of the parameter in the currently
20 selected language.
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22 This is basically the same thing as calling get_config_string() with
23 `[language]' as the section, `msg' as the variable name, and `msg' as
24 the default value, but it contains some special code to handle Unicode
25 format conversions. The `msg' parameter is always given in ASCII for‐
26 mat, but the returned string will be converted into the current text
27 encoding, with memory being allocated as required, so you can assume
28 that this pointer will persist without having to manually allocate
29 storage space for each string.
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31 Note that if you are planning on distributing your game on the Unix
32 platform there is a special issue with how to deal with the `lan‐
33 guage.dat' file. Read section "Files shared by Allegro" of the chapter
34 "Unix specifics" to learn more about this.
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37 Returns a suitable translation if one can be found or a copy of the
38 parameter if nothing else is available.
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42 get_config_string(3), reload_config_texts(3)
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46Allegro version 4.2.3 get_config_text(3)