1KEYMAPS(5)                    File Formats Manual                   KEYMAPS(5)
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NAME

6       keymaps - keyboard table descriptions for loadkeys and dumpkeys
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DESCRIPTION

9       These  files  are  used by loadkeys(1) to modify the translation tables
10       used by the kernel keyboard driver and generated  by  dumpkeys(1)  from
11       those translation tables.
12
13       The  format  of  these  files is vaguely similar to the one accepted by
14       xmodmap(1).  The file consists of charset or key or  string  definition
15       lines interspersed with comments.
16
17       Comments are introduced with !  or # characters and continue to the end
18       of the line. Anything following one of these characters on that line is
19       ignored.  Note  that  comments  need  not begin from column one as with
20       xmodmap(1).
21
22       The syntax of keymap files is line oriented; a complete definition must
23       fit on a single logical line. Logical lines can, however, be split into
24       multiple physical lines by ending each subline with the backslash char‐
25       acter (\).
26

INCLUDE FILES

28       A keymap can include other keymaps using the syntax
29
30              include "pathname"
31

CHARSET DEFINITIONS

33       A character set definition line is of the form:
34
35              charset "iso-8859-x"
36
37       It  defines  how following keysyms are to be interpreted.  For example,
38       in iso-8859-1 the  symbol  mu  (or  micro)  has  code  0265,  while  in
39       iso-8859-7 the letter mu has code 0354.
40

COMPLETE KEYCODE DEFINITIONS

42       Each complete key definition line is of the form:
43
44              keycode keynumber = keysym keysym keysym...
45
46       keynumber  is  the  internal  identification number of the key, roughly
47       equivalent to the scan code of it.  keynumber can be given in  decimal,
48       octal  or hexadecimal notation.  Octal is denoted by a leading zero and
49       hexadecimal by the prefix 0x.
50
51       Each of the keysyms represent keyboard actions, of which up to 256  can
52       be  bound  to  a  single  key. The actions available include outputting
53       character codes or character sequences, switching consoles or  keymaps,
54       booting  the machine etc. (The complete list can be obtained from dump‐
55       keys(1) by saying  dumpkeys -l .)
56
57       Each keysym may be prefixed by a '+' (plus sign),  in  wich  case  this
58       keysym  is  treated  as  a "letter" and therefore affected by the "Cap‐
59       sLock" the same way as by "Shift" (to be correct, the CapsLock  inverts
60       the  Shift  state).   The  ASCII letters ('a'-'z' and 'A'-'Z') are made
61       CapsLock'able by default.  If Shift+CapsLock should not produce a lower
62       case symbol, put lines like
63
64              keycode 30 = +a  A
65
66       in the map file.
67
68       Which  of  the actions bound to a given key is taken when it is pressed
69       depends on what modifiers are in effect at that moment.   The  keyboard
70       driver  supports  9  modifiers. These modifiers are labeled (completely
71       arbitrarily) Shift, AltGr, Control, Alt, ShiftL, ShiftR,  CtrlL,  CtrlR
72       and  CapsShift.   Each  of  these modifiers has an associated weight of
73       power of two according to the following table:
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75              modifier                weight
76
77              Shift
78                                        1
79              AltGr
80                                        2
81              Control
82                                        4
83              Alt
84                                        8
85              ShiftL
86                                       16
87              ShiftR
88                                       32
89              CtrlL
90                                       64
91              CtrlR                   128
92              CapsShift               256
93
94       The effective action of a key is found out by adding up the weights  of
95       all the modifiers in effect. By default, no modifiers are in effect, so
96       action number zero, i.e. the one in the first column in a  key  defini‐
97       tion  line,  is  taken  when  the key is pressed or released. When e.g.
98       Shift and Alt modifiers are in effect, action  number  nine  (from  the
99       10th column) is the effective one.
100
101       Changing  the  state of what modifiers are in effect can be achieved by
102       binding appropriate key actions to desired keys. For  example,  binding
103       the  symbol  Shift to a key sets the Shift modifier in effect when that
104       key is pressed and cancels the effect of that modifier when the key  is
105       released. Binding AltGr_Lock to a key sets AltGr in effect when the key
106       is pressed and cancels the effect when the key is pressed  again.   (By
107       default Shift, AltGr, Control and Alt are bound to the keys that bear a
108       similar label; AltGr may denote the right Alt key.)
109
110       Note that you should be very careful when binding  the  modifier  keys,
111       otherwise  you can end up with an unusable keyboard mapping. If you for
112       example define a key to have Control in its first column and leave  the
113       rest  of  the  columns  to  be  VoidSymbols, you're in trouble. This is
114       because pressing the key puts Control modifier in effect and  the  fol‐
115       lowing  actions  are  looked  up  from  the fifth column (see the table
116       above). So, when you release the key, the action from the fifth  column
117       is  taken. It has VoidSymbol in it, so nothing happens. This means that
118       the Control modifier is still in effect, although you have released the
119       key.   Re-pressing  and releasing the key has no effect. To avoid this,
120       you should always define all the columns to have the same modifier sym‐
121       bol. There is a handy short-hand notation for this, see below.
122
123       keysyms  can  be  given in decimal, octal, hexadecimal, unicode or sym‐
124       bolic notation.  The numeric notations use  the  same  format  as  with
125       keynumber.   Unicode notation is "U+" followed by four hexadecimal dig‐
126       its.  The symbolic notation resembles that used by xmodmap(1).  Notable
127       differences  are  the number symbols. The numeric symbols '0', ..., '9'
128       of xmodmap(1) are replaced with the corresponding words 'zero',  'one',
129       ... 'nine' to avoid confusion with the numeric notation.
130
131       It  should  be  noted  that  using  numeric notation for the keysyms is
132       highly unportable as the key action numbers may vary  from  one  kernel
133       version  to  another  and the use of numeric notations is thus strongly
134       discouraged. They are intended to be used only when you know there is a
135       supported keyboard action in your kernel for which your current version
136       of loadkeys(1) has no symbolic name.
137
138       There is a number of short-hand notations to add readability and reduce
139       typing work and the probability of typing-errors.
140
141       First of all, you can give a map specification line, of the form
142
143              keymaps 0-2,4-5,8,12
144
145       to  indicate that the lines of the keymap will not specify all 256 col‐
146       umns, but only the indicated ones. (In the  example:  only  the  plain,
147       Shift,  AltGr,  Control,  Control+Shift, Alt and Control+Alt maps, that
148       is, 7 columns instead of 256.)  When no such line is given, the keymaps
149       0-M  will  be defined, where M+1 is the maximum number of entries found
150       in any definition line.
151
152       Next, you can leave off any trailing VoidSymbol entries from a key def‐
153       inition  line.  VoidSymbol  denotes a keyboard action which produces no
154       output and has no other effects either. For example, to define key num‐
155       ber  30  to  output  'a'  unshifted, 'A' when pressed with Shift and do
156       nothing when pressed with AltGr or other modifiers, you can write
157
158              keycode  30 = a     A
159
160       instead of the more verbose
161
162              keycode  30 = a     A    VoidSymbol     VoidSymbol \
163                        VoidSymbol VoidSymbol VoidSymbol ...
164
165       For added convenience, you can usually get off with  still  more  terse
166       definitions.  If  you enter a key definition line with only and exactly
167       one action code after the equals sign, it has a special meaning. If the
168       code (numeric or symbolic) is not an ASCII letter, it means the code is
169       implicitly replicated through all columns being defined.   If,  on  the
170       other  hand,  the  action  code is an ASCII character in the range 'a',
171       ..., 'z' or 'A', ..., 'Z' in the ASCII collating sequence, the  follow‐
172       ing  definitions are made for the different modifier combinations, pro‐
173       vided these are actually being defined.  (The table lists the two  pos‐
174       sible  cases:  either  the  single  action code is a lower case letter,
175       denoted by 'x' or an upper case letter, denoted by 'Y'.)
176
177           modifier                symbol
178
179           none                    x              Y
180           Shift                   X              y
181           AltGr                   x              Y
182           Shift+AltGr             X              y
183           Control                 Control_x      Control_y
184           Shift+Control           Control_x      Control_y
185           AltGr+Control           Control_x      Control_y
186           Shift+AltGr+Control     Control_x      Control_y
187           Alt                     Meta_x         Meta_Y
188           Shift+Alt               Meta_X         Meta_y
189           AltGr+Alt               Meta_x         Meta_Y
190           Shift+AltGr+Alt         Meta_X         Meta_y
191           Control+Alt             Meta_Control_x Meta_Control_y
192           Shift+Control+Alt       Meta_Control_x Meta_Control_y
193           AltGr+Control+Alt       Meta_Control_x Meta_Control_y
194           Shift+AltGr+Control+Alt Meta_Control_x Meta_Control_y
195

SINGLE MODIFIER DEFINITIONS

197       All the previous forms of key definition lines always  define  all  the
198       M+1  possible  modifier  combinations  being  defined, whether the line
199       actually contains that many action codes or not.  There is, however,  a
200       variation  of the definition syntax for defining only single actions to
201       a particular modifier combination of a key. This is especially  useful,
202       if  you load a keymap which doesn't match your needs in only some modi‐
203       fier combinations, like AltGr+function keys. You can then make a  small
204       local  file  redefining only those modifier combinations and loading it
205       after the main file.  The syntax of this form is:
206
207       { plain | <modifier sequence> } keycode keynumber = keysym
208
209       , e.g.,
210              plain keycode 14 = BackSpace
211              control alt keycode 83 = Boot
212              alt keycode 105 = Decr_Console
213              alt keycode 106 = Incr_Console
214       Using "plain" will define only the base entry of a key  (i.e.  the  one
215       with  no  modifiers  in effect) without affecting the bindings of other
216       modifier combinations of that key.
217

STRING DEFINITIONS

219       In addition to comments and key definition lines, a keymap can  contain
220       string  definitions.  These  are  used to define what each function key
221       action code sends. The syntax of string definitions is:
222
223              string keysym = "text"
224
225       text can contain literal characters, octal character codes in the  for‐
226       mat  of  backslash  followed by up to three octal digits, and the three
227       escape sequences \n, \\, and \",  for  newline,  backslash  and  quote,
228       respectively.
229

COMPOSE DEFINITIONS

231       Then there may also be compose definitions. They have syntax
232
233              compose 'char' 'char' to 'char'
234       and  describe  how  two  bytes are combined to form a third one (when a
235       dead accent or compose key is used).  This is used to get accented let‐
236       ters and the like on a standard keyboard.
237

ABBREVIATIONS

239       Various abbreviations can be used with kbd-0.96 and later.
240
241       strings as usual
242              Defines  the  usual values of the strings (but not the keys they
243              are bound to).
244
245       compose as usual for "iso-8859-1"
246              Defines the usual compose combinations.
247
248       To find out what keysyms there are available for use  in  keymaps,  use
249       the command
250
251              dumpkeys --long-info
252
253       Unfortunately,  there  is  currently no description of what each symbol
254       does. It has to be guessed from the name or figured out from the kernel
255       sources.
256

EXAMPLES

258       (Be  careful  to use a keymaps line, like the first line of `dumpkeys`,
259       or "keymaps 0-15" or so.)
260
261       The following entry exchanges the left Control key and  the  Caps  Lock
262       key on the keyboard:
263
264              keycode  58 = Control
265              keycode  29 = Caps_Lock
266
267       Key  number 58 is normally the Caps Lock key, and key number 29 is nor‐
268       mally the Control key.
269
270       The following entry sets the Shift and Caps Lock keys  to  behave  more
271       nicely, like in older typewriters. That is, pressing Caps Lock key once
272       or more sets the keyboard in CapsLock state and pressing either of  the
273       Shift keys releases it.
274
275              keycode  42 = Uncaps_Shift
276              keycode  54 = Uncaps_Shift
277              keycode  58 = Caps_On
278
279       The  following  entry  sets  the layout of the edit pad in the enhanced
280       keyboard to be more like that in the VT200 series terminals:
281
282              keycode 102 = Insert
283              keycode 104 = Remove
284              keycode 107 = Prior
285              shift keycode 107 = Scroll_Backward
286              keycode 110 = Find
287              keycode 111 = Select
288              control alt   keycode 111 = Boot
289              control altgr keycode 111 = Boot
290
291       Here's an example to bind the string "du\ndf\n" to the key AltGr-D.  We
292       use the "spare" action code F100 not normally bound to any key.
293
294              altgr keycode 32 = F100
295              string F100 = "du\ndf\n"
296

SEE ALSO

298       loadkeys(1), dumpkeys(1), showkey(1), xmodmap(1)
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302                                 24 April 1998                      KEYMAPS(5)
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