1AnyEvent::Impl::POE(3)User Contributed Perl DocumentationAnyEvent::Impl::POE(3)
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6 AnyEvent::Impl::POE - AnyEvent adaptor for POE
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9 use AnyEvent;
10 use POE;
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12 # this module gets loaded automatically as required
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15 This module provides transparent support for AnyEvent. You don't have
16 to do anything to make POE work with AnyEvent except by loading POE
17 before creating the first AnyEvent watcher. There are some cases where
18 POE will issue spurious (and non-suppressible) warnings. These can be
19 avoided by loading AnyEvent::Impl::POE before loading any other modules
20 using POE and AnyEvent, i.e. in your main program.
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22 AnyEvent::Impl::POE will output some spurious message how to work
23 around POE's spurious messages when it detects these cases.
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25 Unfortunately, POE isn't generic enough to implement a fully working
26 AnyEvent backend: POE is too badly designed, too badly documented and
27 too badly implemented.
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29 Here are the details, and what it means to you if you want to be
30 interoperable with POE:
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32 Weird messages
33 If you only use "run_one_timeslice" (as AnyEvent has to for it's
34 condition variables), POE will print an ugly, unsuppressible,
35 message at program exit:
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37 Sessions were started, but POE::Kernel's run() method was never...
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39 The message is correct, the question is why POE prints it in the
40 first place in a correct program (this is not a singular case
41 though).
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43 The only way I found to work around this bug was to call "->run" at
44 AnyEvent loading time and stop the kernel immediately again.
45 Unfortunately, due to another design bug in POE, this cannot be
46 done (by documented means at least) without throwing away events in
47 the event queue.
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49 The author of POE verified that this is indeed true, and has no
50 plans to change this.
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52 This means that you will either have to live with lost events or
53 you have to make sure to load AnyEvent early enough (this is
54 usually not that difficult in a main program, but hard in a
55 module).
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57 POE has other weird messages, and sometimes weird behaviour, for
58 example, it doesn't support overloaded code references as callbacks
59 for no apparent reason.
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61 One POE session per Event
62 AnyEvent has to create one POE::Session per event watcher, which is
63 immensely slow and makes watchers very large. The reason for this
64 is lacking lifetime management (mostly undocumented, too). Without
65 one session/watcher it is not possible to easily keep the kernel
66 from running endlessly.
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68 This is not just a problem with the way AnyEvent has to interact
69 with POE, but is a principal issue with POEs lifetime management
70 (namely that stopping the kernel stops sessions, but AnyEvent has
71 no control over who and when the kernel starts or stops w.r.t.
72 AnyEvent watcher creation/destruction).
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74 From benchmark data it is not clear that session creation is that
75 costly, though - the real inefficiencies with POE seem to come from
76 other sources, such as event handling.
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78 One watcher per fd/event combo
79 POE, of course, suffers from the same bug as Tk and some other
80 badly designed event models in that it doesn't support multiple
81 watchers per fd/poll combo. The workaround is the same as with Tk:
82 AnyEvent::Impl::POE creates a separate file descriptor to hand to
83 POE, which isn't fast and certainly not nice to your resources.
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85 Of course, without the workaround, POE also prints ugly messages
86 again that say the program *might* be buggy.
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88 While this is not good to performance, at least regarding speed,
89 with a modern Linux kernel, the overhead is actually quite small.
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91 Timing Deficiencies
92 POE manages to not have a function that returns the current time.
93 This is extremely problematic, as POE can use different time
94 functions, which can differ by more than a second - and user code
95 is left guessing which one is used.
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97 In addition, most timer functions in POE want an absolute
98 timestamp, which is hard to create if all you have is a relative
99 time and no function to return the "current time".
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101 And of course POE doesn't handle time jumps at all (not even when
102 using an event loop that happens to do that, such as EV, as it does
103 its own unoptimised timer management).
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105 AnyEvent works around the unavailability of the current time using
106 relative timers exclusively, in the hope that POE gets it right at
107 least internally.
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109 Event Non-Ordering
110 POE cannot guarantee the order of callback invocation for timers,
111 and usually gets it wrong. That is, if you have two timers, one
112 timing out after another (all else being equal), the callbacks
113 might be called in reverse order.
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115 How one manages to even implement stuff that way escapes me.
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117 Child Watchers
118 POE offers child watchers - which is a laudable thing, as few event
119 loops do. Unfortunately, they cannot even implement AnyEvent's
120 simple child watchers: they are not generic enough (the POE
121 implementation isn't even generic enough to let properly designed
122 back-end use their native child watcher instead - it insist on
123 doing it itself the broken way).
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125 Unfortunately, POE's child handling is inherently racy: if the
126 child exits before the handler is created (which is impossible to
127 avoid in general, imagine the forked program to exit immediately
128 because of a bug, or imagine the POE kernel being busy for a
129 second), one has to wait for another event to occur, which can take
130 an indefinite amount of time. Apparently POE implements a busy-
131 waiting loop every second, but this is not guaranteed or
132 documented, so in practise child status events can be delayed for
133 up to a second "only".
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135 Of course, whenever POE reaps an unrelated child it will also
136 output a message for it that you cannot suppress (which shouldn't
137 be too surprising at this point). Very professional.
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139 As a workaround, AnyEvent::Impl::POE will take advantage of
140 undocumented behaviour in POE::Kernel to catch the status of all
141 child processes, but it cannot guarantee delivery.
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143 How one manages to have such a glaring bug in an event loop after
144 ten years of development escapes me.
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146 (There are more annoying bugs, for example, POE runs "waitpid"
147 unconditionally on finalizing, so your program will hang until all
148 child processes have exited.)
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150 Documentation Quality
151 At the time of this writing, POE was in its tenth year. Still, its
152 documentation is extremely lacking, making it impossible to
153 implement stuff as trivial as AnyEvent watchers without having to
154 resort to undocumented behaviour or features.
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156 For example, the POE::Kernel manpage has nine occurrences of the
157 word TODO with an explanation of whats missing. In general, the POE
158 man pages are littered with comments like "section not yet
159 written".
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161 Some other gems:
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163 This allows many object methods to also be package methods.
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165 This is nice, but since it doesn't document which methods these
166 are, this is utterly useless information.
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168 Terminal signals will kill sessions if they are not handled by a
169 "sig_handled"() call. The OS signals that usually kill or dump a
170 process are considered terminal in POE, but they never trigger a
171 coredump. These are: HUP, INT, QUIT and TERM.
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173 Although AnyEvent calls "sig_handled", removing it has no apparent
174 effects on POE handling SIGINT.
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176 refcount_increment SESSION_ID, COUNTER_NAME
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178 Nowhere is explained which COUNTER_NAMEs are valid and which aren't
179 - not all scalars (or even strings) are valid counter names. Take
180 your guess, failure is of course completely silent. I found this
181 out the hard way, as the first name I came up with was silently
182 ignored.
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184 get_next_event_time() returns the time the next event is due, in a form
185 compatible with the UNIX time() function.
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187 And surely, one would hope that POE supports sub-second accuracy as
188 documented elsewhere, unlike the explanation above implies. Yet:
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190 POE::Kernel timers support subsecond accuracy, but donXt expect too
191 much here. Perl is not the right language for realtime programming.
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193 ... of course, Perl is not the right language to expect sub-second
194 accuracy - the manpage author must hate Perl to spread so much FUD
195 in so little space. The Deliantra game server logs with
196 100Xs-accuracy because Perl is fast enough to require this, and is
197 still able to deliver map updates with little jitter at exactly the
198 right time. It does not, however, use POE.
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200 Furthermore, since the Kernel keeps track of everything sessions do, it
201 knows when a session has run out of tasks to perform.
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203 This is impossible - how does the kernel know that a session is no
204 longer watching for some (external) event (e.g. by some other
205 session)? It cannot, and therefore this is wrong - but you would be
206 hard pressed to find out how to work around this and tell the
207 kernel manually about such events.
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209 It gets worse, though - the notion of "task" or "resource",
210 although used throughout the documentation, is not defined in a
211 usable way. For example, waiting for a timeout is considered to be
212 a task, waiting for a signal is not (a session that only waits for
213 a signal is considered finished and gets removed). The user is left
214 guessing when waiting for an event counts as task and when not (in
215 fact, the issue with signals is mentioned in passing in a section
216 about child watchers and directly contradicts earlier parts in that
217 document).
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219 One could go on endlessly - ten years, no usable documentation.
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221 It is likely that differences between documentation, or the one or
222 two things I had to guess, cause unanticipated problems with this
223 adaptor.
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225 Fragile and inconsistent API
226 The POE API is extremely inconsistent - sometimes you have to pass
227 a session argument, sometimes it gets ignored, sometimes a session-
228 specific method must not use a session argument.
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230 Error handling is sub-standard as well: even for programming
231 mistakes, POE does not "croak" but, in most cases, just sets $! or
232 simply does nothing at all, leading to fragile programs.
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234 Sometimes registering a handler uses the "eventname, parameter"
235 ordering (timeouts), sometimes it is "parameter, eventname"
236 (signals). There is little consistency overall.
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238 Lack of knowledge
239 The IO::Poll event loop provides an alternative that theoretically
240 scales better than select().
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242 The IO::Poll "event loop" (who in his right mind would call that an
243 event loop) of course scales about identically (sometimes it is a
244 bit faster, sometimes a bit slower) to select in theory, and also
245 in practise, of course, as both are O(n) in the number of file
246 descriptors, which is rather bad.
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248 This is just one place where it gets obvious how little the author
249 of the POE manpage understands.
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251 No idle events
252 The POE-recommended workaround to this is apparently to use "fork".
253 Consequently, idle watchers will have to be emulated by AnyEvent.
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255 On the good side, AnyEvent allows you to write your modules in a 100%
256 POE-compatible way (bug-for-bug compatible even), without forcing your
257 module to use POE - it is still open to better event models, of which
258 there are plenty.
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260 Oh, and one other positive thing:
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262 RUNNING_IN_HELL
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264 POE knows about the nature of the beast!
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267 AnyEvent, POE.
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270 Marc Lehmann <schmorp@schmorp.de>
271 http://home.schmorp.de/
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275perl v5.12.1 2010-01-07 AnyEvent::Impl::POE(3)