1SDL_GL_GetProcAddress(3) SDL API Reference SDL_GL_GetProcAddress(3)
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6 SDL_GL_GetProcAddress - Get the address of a GL function
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9 #include "SDL.h"
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11 void *SDL_GL_GetProcAddress(const char* proc);
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14 Returns the address of the GL function proc, or NULL if the function is
15 not found. If the GL library is loaded at runtime, with SDL_GL_LoadLi‐
16 brary, then all GL functions must be retrieved this way. Usually this
17 is used to retrieve function pointers to OpenGL extensions.
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20 typedef void (*GL_ActiveTextureARB_Func)(unsigned int);
21 GL_ActiveTextureARB_Func glActiveTextureARB_ptr = 0;
22 int has_multitexture=1;
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26 /* Get function pointer */
27 glActiveTextureARB_ptr=(GL_ActiveTextureARB_Func) SDL_GL_GetProcAddress("glActiveTextureARB");
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29 /* Check for a valid function ptr */
30 if(!glActiveTextureARB_ptr){
31 fprintf(stderr, "Multitexture Extensions not present.
32 ");
33 has_multitexture=0;
34 }
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39 if(has_multitexture){
40 glActiveTextureARB_ptr(GL_TEXTURE0_ARB);
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43 }
44 else{
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47 }
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50 SDL_GL_LoadLibrary
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54SDL Tue 11 Sep 2001, 23:01 SDL_GL_GetProcAddress(3)