1fli_bmp_dirty_from(3) Allegro manual fli_bmp_dirty_from(3)
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6 fli_bmp_dirty_from, fli_bmp_dirty_to - Indicate which parts of the
7 image have changed. Allegro game programming library.
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10 #include <allegro.h>
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13 extern int fli_bmp_dirty_from;
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15 extern int fli_bmp_dirty_to;
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18 These variables are set by next_fli_frame() to indicate which part of
19 the fli_bitmap has changed since the last call to reset_fli_vari‐
20 ables(). If fli_bmp_dirty_from is greater than fli_bmp_dirty_to, the
21 bitmap has not changed, otherwise lines fli_bmp_dirty_from to
22 fli_bmp_dirty_to (inclusive) have altered. You can use these when copy‐
23 ing the fli_bitmap onto the screen, to avoid moving data unnecessarily.
24 Example:
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26 if (fli_bmp_dirty_from <= fli_bmp_dirty_to)
27 blit(fli_bitmap, screen, 0, fli_bmp_dirty_from,
28 0, fli_bmp_dirty_from, fli_bitmap->w,
29 fli_bmp_dirty_to - fli_bmp_dirty_from + 1);
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33 fli_bitmap(3), reset_fli_variables(3)
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37Allegro version 4.4.2 fli_bmp_dirty_from(3)