1load_datafile_object(3)         Allegro manual         load_datafile_object(3)
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NAME

6       load_datafile_object - Loads a specific object from a datafile. Allegro
7       game programming library.
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SYNOPSIS

10       #include <allegro.h>
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13       DATAFILE  *load_datafile_object(const  char   *filename,   const   char
14       *objectname);
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DESCRIPTION

17       Loads  a  specific object from a datafile. This won't work if you strip
18       the object names from the file, and it will be very slow  if  you  save
19       the file with global compression. Example:
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21          /* Load only the music from the datafile. */
22          music_object = load_datafile_object("datafile.dat",
23                                              "MUSIC");
24          /* Play it and wait a moment for it. */
25          play_midi(music_object->dat);
26          ...
27          /* Destroy unneeded music. */
28          unload_datafile_object(music_object);
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RETURN VALUE

31       Returns  a  pointer  to  a  single  DATAFILE element whose `dat' member
32       points to the object, or NULL if there was an error  or  there  was  no
33       object with the requested name. Remember to free this DATAFILE later to
34       avoid memory leaks, but use the correct unloading function!
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SEE ALSO

38       unload_datafile_object(3),  load_datafile(3),  set_color_conversion(3),
39       find_datafile_object(3), register_datafile_object(3)
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43Allegro                          version 4.4.2         load_datafile_object(3)
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