1need_uconvert(3)                Allegro manual                need_uconvert(3)
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NAME

6       need_uconvert - Tells if a string requires encoding conversion. Allegro
7       game programming library.
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SYNOPSIS

10       #include <allegro.h>
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13       int need_uconvert(const char *s, int type, int newtype);
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DESCRIPTION

16       Given a pointer to a string (`s'), a description of  the  type  of  the
17       string  (`type'),  and  the  type that you would like this string to be
18       converted into (`newtype'), this function tells you whether any conver‐
19       sion  is required. No conversion will be needed if `type' and `newtype'
20       are the same, or if one type is ASCII, the  other  is  UTF-8,  and  the
21       string  contains  only character values less than 128. As a convenience
22       shortcut, you can pass the value U_CURRENT as either of the type param‐
23       eters,   to  represent  whatever  text  encoding  format  is  currently
24       selected. Example:
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26          if (need_uconvert(text, U_UTF8, U_CURRENT)) {
27             /* conversion is required */
28          }
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RETURN VALUE

31       Returns non-zero if any conversion is required or zero otherwise.
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SEE ALSO

35       set_uformat(3), get_uformat(3), do_uconvert(3), uconvert(3)
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39Allegro                          version 4.4.2                need_uconvert(3)
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