1GLLOADMATRIX(3G) OpenGL Manual GLLOADMATRIX(3G)
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6 glLoadMatrix - replace the current matrix with the specified matrix
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9 void glLoadMatrixd(const GLdouble * m);
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11 void glLoadMatrixf(const GLfloat * m);
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14 m
15 Specifies a pointer to 16 consecutive values, which are used as the
16 elements of a 4 × 4 column-major matrix.
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19 glLoadMatrix replaces the current matrix with the one whose elements
20 are specified by m. The current matrix is the projection matrix,
21 modelview matrix, or texture matrix, depending on the current matrix
22 mode (see glMatrixMode()).
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24 The current matrix, M, defines a transformation of coordinates. For
25 instance, assume M refers to the modelview matrix. If v = v 0 v 1 v
26 2 v 3 is the set of object coordinates of a vertex, and m points to
27 an array of 16 single- or double-precision floating-point values m = m
28 0 m 1 ... m 15, then the modelview transformation M v does the
29 following:
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31 M v = m 0 m 4 m 8 m 12 m 1 m 5 m 9 m 13 m 2 m 6 m
32 10 m 14 m 3 m 7 m 11 m 15 × v 0 v 1 v 2 v 3
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34 Projection and texture transformations are similarly defined.
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37 While the elements of the matrix may be specified with single or double
38 precision, the GL implementation may store or operate on these values
39 in less than single precision.
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42 GL_INVALID_OPERATION is generated if glLoadMatrix is executed between
43 the execution of glBegin() and the corresponding execution of glEnd().
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46 glGet() with argument GL_MATRIX_MODE
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48 glGet() with argument GL_COLOR_MATRIX
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50 glGet() with argument GL_MODELVIEW_MATRIX
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52 glGet() with argument GL_PROJECTION_MATRIX
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54 glGet() with argument GL_TEXTURE_MATRIX
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57 glLoadIdentity(), glMatrixMode(), glMultMatrix(),
58 glMultTransposeMatrix(), glPushMatrix()
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61 Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
62 under the SGI Free Software B License. For details, see
63 http://oss.sgi.com/projects/FreeB/.
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66 opengl.org
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70opengl.org 07/13/2018 GLLOADMATRIX(3G)