1GLLOADMATRIX(3G) GLLOADMATRIX(3G)
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6 glLoadMatrixd, glLoadMatrixf - replace the current matrix with the
7 specified matrix
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11 void glLoadMatrixd( const GLdouble *m )
12 void glLoadMatrixf( const GLfloat *m )
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16 m Specifies a pointer to 16 consecutive values, which are used as the
17 elements of a 4×4 column-major matrix.
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20 glLoadMatrix replaces the current matrix with the one whose elements
21 are specified by m. The current matrix is the projection matrix, mod‐
22 elview matrix, or texture matrix, depending on the current matrix mode
23 (see glMatrixMode).
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25 The current matrix, M, defines a transformation of coordinates. For
26 instance, assume M refers to the modelview matrix. If
27 v=(v[0],v[1],v[2],v[3]) is the set of object coordinates of a vertex,
28 and m points to an array of 16 single- or double-precision floating-
29 point values m[0],m[1],...,m[15], then the modelview transformation
30 M(v) does the following:
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33 m[0] m[4] m[8] m[12] v[0]
34 M(v)=⎛⎝m[1] m[5] m[9] m[13]⎞⎠×⎛⎝v[1]⎞⎠
35 m[2] m[6] m[10] m[14] v[2]
36 m[3] m[7] m[11] m[15] v[3]
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39 Where ``×'' denotes matrix multiplication.
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41 Projection and texture transformations are similarly defined.
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44 While the elements of the matrix may be specified with single or double
45 precision, the GL implementation may store or operate on these values
46 in less than single precision.
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49 GL_INVALID_OPERATION is generated if glLoadMatrix is executed between
50 the execution of glBegin and the corresponding execution of glEnd.
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53 glGet with argument GL_MATRIX_MODE
54 glGet with argument GL_COLOR_MATRIX
55 glGet with argument GL_MODELVIEW_MATRIX
56 glGet with argument GL_PROJECTION_MATRIX
57 glGet with argument GL_TEXTURE_MATRIX
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60 glLoadIdentity(3G), glMatrixMode(3G), glMultMatrix(3G),
61 glPushMatrix(3G)
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65 GLLOADMATRIX(3G)