1GLUSPHERE(3G) OpenGL Manual GLUSPHERE(3G)
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6 gluSphere - draw a sphere
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9 void gluSphere(GLUquadric* quad, GLdouble radius, GLint slices,
10 GLint stacks);
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13 quad
14 Specifies the quadrics object (created with gluNewQuadric()).
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16 radius
17 Specifies the radius of the sphere.
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19 slices
20 Specifies the number of subdivisions around the z axis (similar to
21 lines of longitude).
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23 stacks
24 Specifies the number of subdivisions along the z axis (similar to
25 lines of latitude).
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28 gluSphere draws a sphere of the given radius centered around the
29 origin. The sphere is subdivided around the z axis into slices and
30 along the z axis into stacks (similar to lines of longitude and
31 latitude).
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33 If the orientation is set to GLU_OUTSIDE (with
34 gluQuadricOrientation()), then any normals generated point away from
35 the center of the sphere. Otherwise, they point toward the center of
36 the sphere.
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38 If texturing is turned on (with gluQuadricTexture()), then texture
39 coordinates are generated so that t ranges from 0.0 at z = - radius to
40 1.0 at z = radius (t increases linearly along longitudinal lines), and
41 s ranges from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the
42 \-y axis, to 0.75 at the \-x axis, and back to 1.0 at the +y axis.
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45 gluCylinder(), gluDisk(), gluNewQuadric(), gluPartialDisk(),
46 gluQuadricOrientation(), gluQuadricTexture()
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49 Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
50 under the SGI Free Software B License. For details, see
51 http://oss.sgi.com/projects/FreeB/.
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54 opengl.org
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58opengl.org 07/13/2018 GLUSPHERE(3G)